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- using Content.Shared.Prototypes;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Atmos.Components;
- /// <summary>
- /// Entities with this component appear on the
- /// nav maps of atmos monitoring consoles
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class AtmosMonitoringConsoleDeviceComponent : Component
- {
- /// <summary>
- /// Prototype ID for the blip used to represent this
- /// entity on the atmos monitoring console nav map.
- /// If null, no blip is drawn (i.e., null for pipes)
- /// </summary>
- [DataField, ViewVariables]
- public ProtoId<NavMapBlipPrototype>? NavMapBlip = null;
- }
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