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- using Robust.Shared.GameStates;
- namespace Content.Shared.Atmos.Components;
- [RegisterComponent, NetworkedComponent]
- [Access([])]
- public sealed partial class AtmosAlertsDeviceComponent : Component
- {
- /// <summary>
- /// The group that the entity belongs to
- /// </summary>
- [DataField, ViewVariables]
- public AtmosAlertsComputerGroup Group;
- }
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