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- using Content.Shared.Alert;
- using Robust.Shared.Audio;
- namespace Content.Shared.Atmos.Components;
- /// <summary>
- /// Allows you to extinguish an object by interacting with it
- /// </summary>
- [RegisterComponent]
- public sealed partial class ExtinguishOnInteractComponent : Component
- {
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public SoundSpecifier? ExtinguishAttemptSound = new SoundPathSpecifier("/Audio/Items/candle_blowing.ogg");
- /// <summary>
- /// Extinguishing chance
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float Probability = 0.9f;
- /// <summary>
- /// Number of fire stacks to be changed on successful interaction.
- /// </summary>
- // With positive values, the interaction will conversely fan the fire,
- // which is useful for any blacksmithing mechs
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float StackDelta = -5.0f;
- [DataField]
- public LocId ExtinguishFailed = "candle-extinguish-failed";
- }
- public sealed partial class ResistFireAlertEvent : BaseAlertEvent;
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