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- using Robust.Shared.Serialization;
- namespace Content.Shared.Arcade
- {
- [Serializable, NetSerializable]
- public enum BlockGamePlayerAction
- {
- NewGame,
- StartLeft,
- EndLeft,
- StartRight,
- EndRight,
- Rotate,
- CounterRotate,
- SoftdropStart,
- SoftdropEnd,
- Harddrop,
- Pause,
- Unpause,
- Hold,
- ShowHighscores
- }
- }
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