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- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
- namespace Content.Shared.Anomaly.Components;
- /// <summary>
- /// Tracks anomalies going supercritical
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- [Access(typeof(SharedAnomalySystem))]
- [AutoGenerateComponentPause]
- public sealed partial class AnomalySupercriticalComponent : Component
- {
- /// <summary>
- /// The time when the supercritical animation ends and it does whatever effect.
- /// </summary>
- [DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
- [ViewVariables(VVAccess.ReadWrite)]
- [AutoPausedField]
- public TimeSpan EndTime;
- /// <summary>
- /// The length of the animation before it goes supercritical.
- /// </summary>
- [AutoNetworkedField]
- [ViewVariables(VVAccess.ReadWrite)]
- public TimeSpan SupercriticalDuration = TimeSpan.FromSeconds(10);
- /// <summary>
- /// The maximum size the anomaly scales to while going supercritical
- /// </summary>
- [DataField]
- public float MaxScaleAmount = 3;
- }
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