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- using Robust.Shared.Player;
- namespace Content.Shared.Administration.Managers;
- /// <summary>
- /// Manages server administrators and their permission flags.
- /// </summary>
- public interface ISharedAdminManager
- {
- /// <summary>
- /// Gets the admin data for a player, if they are an admin.
- /// </summary>
- /// <remarks>
- /// When used by the client, this only returns accurate results for the player's own entity.
- /// </remarks>
- /// <param name="includeDeAdmin">
- /// Whether to return admin data for admins that are current de-adminned.
- /// </param>
- /// <returns><see langword="null" /> if the player is not an admin.</returns>
- AdminData? GetAdminData(EntityUid uid, bool includeDeAdmin = false);
- /// <summary>
- /// Gets the admin data for a player, if they are an admin.
- /// </summary>
- /// <remarks>
- /// When used by the client, this only returns accurate results for the player's own session.
- /// </remarks>
- /// <param name="includeDeAdmin">
- /// Whether to return admin data for admins that are current de-adminned.
- /// </param>
- /// <returns><see langword="null" /> if the player is not an admin.</returns>
- AdminData? GetAdminData(ICommonSession session, bool includeDeAdmin = false);
- /// <summary>
- /// See if a player has an admin flag.
- /// </summary>
- /// <remarks>
- /// When used by the client, this only returns accurate results for the player's own entity.
- /// </remarks>
- /// <param name="includeDeAdmin">
- /// Whether to check flags even for admins that are current de-adminned.
- /// </param>
- /// <returns>True if the player is and admin and has the specified flags.</returns>
- bool HasAdminFlag(EntityUid player, AdminFlags flag, bool includeDeAdmin = false)
- {
- var data = GetAdminData(player, includeDeAdmin);
- return data != null && data.HasFlag(flag, includeDeAdmin);
- }
- /// <summary>
- /// See if a player has an admin flag.
- /// </summary>
- /// <remarks>
- /// When used by the client, this only returns accurate results for the player's own session.
- /// </remarks>
- /// <param name="includeDeAdmin">
- /// Whether to check flags even for admins that are current de-adminned.
- /// </param>
- /// <returns>True if the player is and admin and has the specified flags.</returns>
- bool HasAdminFlag(ICommonSession player, AdminFlags flag, bool includeDeAdmin = false)
- {
- var data = GetAdminData(player, includeDeAdmin);
- return data != null && data.HasFlag(flag, includeDeAdmin);
- }
- /// <summary>
- /// Checks if a player is an admin.
- /// </summary>
- /// <remarks>
- /// When used by the client, this only returns accurate results for the player's own entity.
- /// </remarks>
- /// <param name="includeDeAdmin">
- /// Whether to return admin data for admins that are current de-adminned.
- /// </param>
- /// <returns>true if the player is an admin, false otherwise.</returns>
- bool IsAdmin(EntityUid uid, bool includeDeAdmin = false)
- {
- return GetAdminData(uid, includeDeAdmin) != null;
- }
- /// <summary>
- /// Checks if a player is an admin.
- /// </summary>
- /// <remarks>
- /// When used by the client, this only returns accurate results for the player's own session.
- /// </remarks>
- /// <param name="includeDeAdmin">
- /// Whether to return admin data for admins that are current de-adminned.
- /// </param>
- /// <returns>true if the player is an admin, false otherwise.</returns>
- bool IsAdmin(ICommonSession session, bool includeDeAdmin = false)
- {
- return GetAdminData(session, includeDeAdmin) != null;
- }
- }
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