SharedHeadstandComponent.cs 278 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Administration.Components;
  3. /// <summary>
  4. /// Flips the target's sprite on it's head, so they do a headstand.
  5. /// </summary>
  6. [NetworkedComponent]
  7. public abstract partial class SharedHeadstandComponent : Component { }