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- using Robust.Shared.GameStates;
- namespace Content.Shared.Administration;
- [RegisterComponent, Access(typeof(SharedAdminFrozenSystem))]
- [NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class AdminFrozenComponent : Component
- {
- /// <summary>
- /// Whether the player is also muted.
- /// </summary>
- [DataField, AutoNetworkedField]
- public bool Muted;
- }
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