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ActivatableUIRequiresAccessComponent.cs 370 B

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  1. using Content.Shared.Access.Systems;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Access.Components;
  4. [RegisterComponent, NetworkedComponent, Access(typeof(ActivatableUIRequiresAccessSystem))]
  5. public sealed partial class ActivatableUIRequiresAccessComponent : Component
  6. {
  7. [DataField]
  8. public LocId? PopupMessage = "lock-comp-has-user-access-fail";
  9. }