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- using Robust.Shared.Prototypes;
- namespace Content.Shared.Access
- {
- /// <summary>
- /// Defines a single access level that can be stored on ID cards and checked for.
- /// </summary>
- [Prototype]
- public sealed partial class AccessLevelPrototype : IPrototype
- {
- [ViewVariables]
- [IdDataField]
- public string ID { get; private set; } = default!;
- /// <summary>
- /// The player-visible name of the access level, in the ID card console and such.
- /// </summary>
- [DataField]
- public string? Name { get; set; }
- /// <summary>
- /// Denotes whether this access level is intended to be assignable to a crew ID card.
- /// </summary>
- [DataField]
- public bool CanAddToIdCard = true;
- public string GetAccessLevelName()
- {
- if (Name is { } name)
- return Loc.GetString(name);
- return ID;
- }
- }
- }
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