STWeightSystem.cs 3.7 KB

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  1. using Content.Shared._Stalker.Weight;
  2. using Content.Shared.Movement.Systems;
  3. namespace Content.Server._Stalker.Weight;
  4. public sealed partial class STWeightSystem : EntitySystem
  5. {
  6. [Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
  7. public override void Initialize()
  8. {
  9. base.Initialize();
  10. InitializeModifier();
  11. InitializeThrowing();
  12. SubscribeLocalEvent<STWeightComponent, EntParentChangedMessage>(OnParentChanged);
  13. SubscribeLocalEvent<STWeightComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovementSpeedModifiers);
  14. }
  15. private void OnParentChanged(Entity<STWeightComponent> weight, ref EntParentChangedMessage args)
  16. {
  17. UpdateWeight(weight);
  18. TryUpdateWeight(args.OldParent);
  19. }
  20. private void OnRefreshMovementSpeedModifiers(Entity<STWeightComponent> weight, ref RefreshMovementSpeedModifiersEvent args)
  21. {
  22. args.ModifySpeed(weight.Comp.MovementSpeedModifier, weight.Comp.MovementSpeedModifier);
  23. }
  24. private void SetMovementSpeedModifiers(Entity<STWeightComponent> weight, float modifier)
  25. {
  26. weight.Comp.MovementSpeedModifier = modifier;
  27. _movementSpeedModifier.RefreshMovementSpeedModifiers(weight);
  28. }
  29. private void SetInsideWeight(Entity<STWeightComponent> weight, float inside)
  30. {
  31. var ev = new GetWeightModifiersEvent(inside, weight.Comp.Self);
  32. RaiseLocalEvent(weight, ev);
  33. weight.Comp.InsideWeight = ev.Inside;
  34. // Update movement speed
  35. var speedModifier = Math.Clamp(1 - (weight.Comp.Total - weight.Comp.Overload) / (weight.Comp.TotalMaximum - weight.Comp.TotalOverload), 0f, 1f);
  36. SetMovementSpeedModifiers(weight, speedModifier);
  37. }
  38. private void UpdateWeight(Entity<STWeightComponent> weight)
  39. {
  40. if (!TryComp<TransformComponent>(weight, out var transform))
  41. return;
  42. var newInside = 0f;
  43. var enumerator = transform.ChildEnumerator;
  44. while (enumerator.MoveNext(out var uid))
  45. {
  46. if (!TryGetWeight(uid, out var childWeight))
  47. continue;
  48. newInside += childWeight;
  49. }
  50. SetInsideWeight(weight, newInside);
  51. // Call update the weight of the parent component if there is one
  52. TryUpdateParent(weight);
  53. }
  54. public void SetWeightLimits(Entity<STWeightComponent> weight, float newOverload, float newMaximum)
  55. {
  56. weight.Comp.Maximum = newMaximum;
  57. weight.Comp.Overload = newOverload;
  58. UpdateWeight(weight);
  59. }
  60. public bool TrySetWeightLimits(EntityUid uid, float newOverload, float newMaximum, STWeightComponent? weight = null)
  61. {
  62. if (!Resolve(uid, ref weight))
  63. return false;
  64. if (newMaximum == weight.Maximum && newOverload == weight.Overload)
  65. return false;
  66. SetWeightLimits((uid, weight), newOverload, newMaximum);
  67. return true;
  68. }
  69. public bool TryUpdateWeight(EntityUid? uid)
  70. {
  71. if (uid is not { } target)
  72. return false;
  73. if (!TryComp<STWeightComponent>(uid, out var comp))
  74. return false;
  75. UpdateWeight((target, comp));
  76. return true;
  77. }
  78. private bool TryGetWeight(EntityUid uid, out float weight)
  79. {
  80. weight = 0f;
  81. if (!TryComp<STWeightComponent>(uid, out var comp))
  82. return false;
  83. weight = comp.Total;
  84. return true;
  85. }
  86. private bool TryUpdateParent(Entity<STWeightComponent> weight)
  87. {
  88. var parent = Transform(weight).ParentUid;
  89. if (!TryComp<STWeightComponent>(parent, out var comp))
  90. return false;
  91. UpdateWeight((parent, comp));
  92. return true;
  93. }
  94. }