| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- using Content.Server.Worldgen.Components.Debris;
- using Robust.Server.GameObjects;
- using Robust.Shared.Random;
- namespace Content.Server.Worldgen.Systems.Debris;
- /// <summary>
- /// This handles selecting debris with probability decided by a noise channel.
- /// </summary>
- public sealed class NoiseDrivenDebrisSelectorSystem : BaseWorldSystem
- {
- [Dependency] private readonly NoiseIndexSystem _index = default!;
- [Dependency] private readonly TransformSystem _xformSys = default!;
- [Dependency] private readonly ILogManager _logManager = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- private ISawmill _sawmill = default!;
- /// <inheritdoc />
- public override void Initialize()
- {
- _sawmill = _logManager.GetSawmill("world.debris.noise_debris_selector");
- // Event is forcibly ordered to always be handled after the simple selector.
- SubscribeLocalEvent<NoiseDrivenDebrisSelectorComponent, TryGetPlaceableDebrisFeatureEvent>(OnSelectDebrisKind,
- after: new[] {typeof(DebrisFeaturePlacerSystem)});
- }
- private void OnSelectDebrisKind(EntityUid uid, NoiseDrivenDebrisSelectorComponent component,
- ref TryGetPlaceableDebrisFeatureEvent args)
- {
- var coords = WorldGen.WorldToChunkCoords(args.Coords.ToMapPos(EntityManager, _xformSys));
- var prob = _index.Evaluate(uid, component.NoiseChannel, coords);
- if (prob is < 0 or > 1)
- {
- _sawmill.Error(
- $"Sampled a probability of {prob}, which is outside the [0, 1] range, at {coords} aka {args.Coords}.");
- return;
- }
- if (!_random.Prob(prob))
- return;
- var l = new List<string?>(1);
- component.CachedDebrisTable.GetSpawns(_random, ref l);
- switch (l.Count)
- {
- case 0:
- return;
- case > 1:
- _sawmill.Warning($"Got more than one possible debris type from {uid}. List: {string.Join(", ", l)}");
- break;
- }
- args.DebrisProto = l[0];
- }
- }
|