NoiseDrivenDebrisSelectorSystem.cs 2.0 KB

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  1. using Content.Server.Worldgen.Components.Debris;
  2. using Robust.Server.GameObjects;
  3. using Robust.Shared.Random;
  4. namespace Content.Server.Worldgen.Systems.Debris;
  5. /// <summary>
  6. /// This handles selecting debris with probability decided by a noise channel.
  7. /// </summary>
  8. public sealed class NoiseDrivenDebrisSelectorSystem : BaseWorldSystem
  9. {
  10. [Dependency] private readonly NoiseIndexSystem _index = default!;
  11. [Dependency] private readonly TransformSystem _xformSys = default!;
  12. [Dependency] private readonly ILogManager _logManager = default!;
  13. [Dependency] private readonly IRobustRandom _random = default!;
  14. private ISawmill _sawmill = default!;
  15. /// <inheritdoc />
  16. public override void Initialize()
  17. {
  18. _sawmill = _logManager.GetSawmill("world.debris.noise_debris_selector");
  19. // Event is forcibly ordered to always be handled after the simple selector.
  20. SubscribeLocalEvent<NoiseDrivenDebrisSelectorComponent, TryGetPlaceableDebrisFeatureEvent>(OnSelectDebrisKind,
  21. after: new[] {typeof(DebrisFeaturePlacerSystem)});
  22. }
  23. private void OnSelectDebrisKind(EntityUid uid, NoiseDrivenDebrisSelectorComponent component,
  24. ref TryGetPlaceableDebrisFeatureEvent args)
  25. {
  26. var coords = WorldGen.WorldToChunkCoords(args.Coords.ToMapPos(EntityManager, _xformSys));
  27. var prob = _index.Evaluate(uid, component.NoiseChannel, coords);
  28. if (prob is < 0 or > 1)
  29. {
  30. _sawmill.Error(
  31. $"Sampled a probability of {prob}, which is outside the [0, 1] range, at {coords} aka {args.Coords}.");
  32. return;
  33. }
  34. if (!_random.Prob(prob))
  35. return;
  36. var l = new List<string?>(1);
  37. component.CachedDebrisTable.GetSpawns(_random, ref l);
  38. switch (l.Count)
  39. {
  40. case 0:
  41. return;
  42. case > 1:
  43. _sawmill.Warning($"Got more than one possible debris type from {uid}. List: {string.Join(", ", l)}");
  44. break;
  45. }
  46. args.DebrisProto = l[0];
  47. }
  48. }