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- using System.Numerics;
- using Content.Server.Worldgen.Systems.Debris;
- namespace Content.Server.Worldgen.Components.Debris;
- /// <summary>
- /// This is used for attaching a piece of debris to it's owning controller.
- /// Mostly just syncs deletion.
- /// </summary>
- [RegisterComponent]
- [Access(typeof(DebrisFeaturePlacerSystem))]
- public sealed partial class OwnedDebrisComponent : Component
- {
- /// <summary>
- /// The last location in the controller's internal structure for this debris.
- /// </summary>
- [DataField("lastKey")] public Vector2 LastKey;
- /// <summary>
- /// The DebrisFeaturePlacerController-having entity that owns this.
- /// </summary>
- [DataField("owningController")] public EntityUid OwningController;
- }
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