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- using Content.Server.PowerCell;
- using Content.Shared.Item.ItemToggle;
- using Content.Shared.PowerCell;
- using Content.Shared.Weapons.Misc;
- using Robust.Shared.Physics.Components;
- namespace Content.Server.Weapons.Misc;
- public sealed class TetherGunSystem : SharedTetherGunSystem
- {
- [Dependency] private readonly PowerCellSystem _cell = default!;
- [Dependency] private readonly ItemToggleSystem _toggle = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<TetherGunComponent, PowerCellSlotEmptyEvent>(OnGunEmpty);
- SubscribeLocalEvent<ForceGunComponent, PowerCellSlotEmptyEvent>(OnGunEmpty);
- }
- private void OnGunEmpty(EntityUid uid, BaseForceGunComponent component, ref PowerCellSlotEmptyEvent args)
- {
- StopTether(uid, component);
- }
- protected override bool CanTether(EntityUid uid, BaseForceGunComponent component, EntityUid target, EntityUid? user)
- {
- if (!base.CanTether(uid, component, target, user))
- return false;
- if (!_cell.HasDrawCharge(uid, user: user))
- return false;
- return true;
- }
- protected override void StartTether(EntityUid gunUid, BaseForceGunComponent component, EntityUid target, EntityUid? user,
- PhysicsComponent? targetPhysics = null, TransformComponent? targetXform = null)
- {
- base.StartTether(gunUid, component, target, user, targetPhysics, targetXform);
- _toggle.TryActivate(gunUid);
- }
- protected override void StopTether(EntityUid gunUid, BaseForceGunComponent component, bool land = true, bool transfer = false)
- {
- base.StopTether(gunUid, component, land, transfer);
- _toggle.TryDeactivate(gunUid);
- }
- }
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