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- using Content.Server.Thief.Systems;
- using Robust.Shared.Audio;
- namespace Content.Server.Thief.Components;
- /// <summary>
- /// working together with StealAreaComponent, allows the thief to count objects near the beacon as stolen when setting up.
- /// </summary>
- [RegisterComponent, Access(typeof(ThiefBeaconSystem))]
- public sealed partial class ThiefBeaconComponent : Component
- {
- [DataField]
- public SoundSpecifier LinkSound = new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg");
- [DataField]
- public SoundSpecifier UnlinkSound = new SoundPathSpecifier("/Audio/Machines/beep.ogg");
- }
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