ThiefBeaconComponent.cs 608 B

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  1. using Content.Server.Thief.Systems;
  2. using Robust.Shared.Audio;
  3. namespace Content.Server.Thief.Components;
  4. /// <summary>
  5. /// working together with StealAreaComponent, allows the thief to count objects near the beacon as stolen when setting up.
  6. /// </summary>
  7. [RegisterComponent, Access(typeof(ThiefBeaconSystem))]
  8. public sealed partial class ThiefBeaconComponent : Component
  9. {
  10. [DataField]
  11. public SoundSpecifier LinkSound = new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg");
  12. [DataField]
  13. public SoundSpecifier UnlinkSound = new SoundPathSpecifier("/Audio/Machines/beep.ogg");
  14. }