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- using Content.Server.Temperature.Systems;
- using Content.Server.Temperature.Components;
- using Content.Shared.Temperature;
- namespace Content.Server.Temperature.Components;
- /// <summary>
- /// Put this component on a projectile that you would like to change the temperature on whatever it hits.
- /// </summary>
- [RegisterComponent, Access(typeof(TemperatureSystem))]
- public sealed partial class ChangeTemperatureOnCollideComponent : Component
- {
- /// <summary>
- /// The amount it changes the target's temperature by. In Joules.
- /// </summary>
- [DataField]
- public float Heat = 0f;
- /// <summary>
- /// If this heat change ignores heat resistance or not.
- /// </summary>
- [DataField]
- public bool IgnoreHeatResistance = true;
- }
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