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- using System.Linq;
- using Content.Server.DeviceNetwork;
- using Content.Server.DeviceNetwork.Systems;
- using Content.Server.Power.Components;
- using Content.Shared.DeviceNetwork;
- using Content.Shared.Power;
- using Content.Shared.UserInterface;
- using Content.Shared.SurveillanceCamera;
- using Robust.Server.GameObjects;
- using Robust.Shared.Player;
- namespace Content.Server.SurveillanceCamera;
- public sealed class SurveillanceCameraMonitorSystem : EntitySystem
- {
- [Dependency] private readonly SurveillanceCameraSystem _surveillanceCameras = default!;
- [Dependency] private readonly UserInterfaceSystem _userInterface = default!;
- [Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
- public override void Initialize()
- {
- SubscribeLocalEvent<SurveillanceCameraMonitorComponent, SurveillanceCameraDeactivateEvent>(OnSurveillanceCameraDeactivate);
- SubscribeLocalEvent<SurveillanceCameraMonitorComponent, PowerChangedEvent>(OnPowerChanged);
- SubscribeLocalEvent<SurveillanceCameraMonitorComponent, ComponentShutdown>(OnShutdown);
- SubscribeLocalEvent<SurveillanceCameraMonitorComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
- SubscribeLocalEvent<SurveillanceCameraMonitorComponent, ComponentStartup>(OnComponentStartup);
- SubscribeLocalEvent<SurveillanceCameraMonitorComponent, AfterActivatableUIOpenEvent>(OnToggleInterface);
- Subs.BuiEvents<SurveillanceCameraMonitorComponent>(SurveillanceCameraMonitorUiKey.Key, subs =>
- {
- subs.Event<SurveillanceCameraRefreshCamerasMessage>(OnRefreshCamerasMessage);
- subs.Event<SurveillanceCameraRefreshSubnetsMessage>(OnRefreshSubnetsMessage);
- subs.Event<SurveillanceCameraDisconnectMessage>(OnDisconnectMessage);
- subs.Event<SurveillanceCameraMonitorSubnetRequestMessage>(OnSubnetRequest);
- subs.Event<SurveillanceCameraMonitorSwitchMessage>(OnSwitchMessage);
- subs.Event<BoundUIClosedEvent>(OnBoundUiClose);
- });
- }
- private const float _maxHeartbeatTime = 300f;
- private const float _heartbeatDelay = 30f;
- public override void Update(float frameTime)
- {
- var query = EntityQueryEnumerator<ActiveSurveillanceCameraMonitorComponent, SurveillanceCameraMonitorComponent>();
- while (query.MoveNext(out var uid, out _, out var monitor))
- {
- if (Paused(uid))
- {
- continue;
- }
- monitor.LastHeartbeatSent += frameTime;
- SendHeartbeat(uid, monitor);
- monitor.LastHeartbeat += frameTime;
- if (monitor.LastHeartbeat > _maxHeartbeatTime)
- {
- DisconnectCamera(uid, true, monitor);
- EntityManager.RemoveComponent<ActiveSurveillanceCameraMonitorComponent>(uid);
- }
- }
- }
- /// ROUTING:
- ///
- /// Monitor freq: General frequency for cameras, routers, and monitors to speak on.
- ///
- /// Subnet freqs: Frequency for each specific subnet. Routers ping cameras here,
- /// cameras ping back on monitor frequency. When a monitor
- /// selects a subnet, it saves that subnet's frequency
- /// so it can connect to the camera. All outbound cameras
- /// always speak on the monitor frequency and will not
- /// do broadcast pings - whatever talks to it, talks to it.
- ///
- /// How a camera is discovered:
- ///
- /// Subnet ping:
- /// Surveillance camera monitor - [ monitor freq ] -> Router
- /// Router -> camera discovery
- /// Router - [ subnet freq ] -> Camera
- /// Camera -> router ping
- /// Camera - [ monitor freq ] -> Router
- /// Router -> monitor data forward
- /// Router - [ monitor freq ] -> Monitor
- #region Event Handling
- private void OnComponentStartup(EntityUid uid, SurveillanceCameraMonitorComponent component, ComponentStartup args)
- {
- RefreshSubnets(uid, component);
- }
- private void OnSubnetRequest(EntityUid uid, SurveillanceCameraMonitorComponent component,
- SurveillanceCameraMonitorSubnetRequestMessage args)
- {
- if (args.Actor is { Valid: true } actor && !Deleted(actor))
- {
- SetActiveSubnet(uid, args.Subnet, component);
- }
- }
- private void OnPacketReceived(EntityUid uid, SurveillanceCameraMonitorComponent component,
- DeviceNetworkPacketEvent args)
- {
- if (string.IsNullOrEmpty(args.SenderAddress))
- {
- return;
- }
- if (args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
- {
- switch (command)
- {
- case SurveillanceCameraSystem.CameraConnectMessage:
- if (component.NextCameraAddress == args.SenderAddress)
- {
- component.ActiveCameraAddress = args.SenderAddress;
- TrySwitchCameraByUid(uid, args.Sender, component);
- }
- component.NextCameraAddress = null;
- break;
- case SurveillanceCameraSystem.CameraHeartbeatMessage:
- if (args.SenderAddress == component.ActiveCameraAddress)
- {
- component.LastHeartbeat = 0;
- }
- break;
- case SurveillanceCameraSystem.CameraDataMessage:
- if (!args.Data.TryGetValue(SurveillanceCameraSystem.CameraNameData, out string? name)
- || !args.Data.TryGetValue(SurveillanceCameraSystem.CameraSubnetData, out string? subnetData)
- || !args.Data.TryGetValue(SurveillanceCameraSystem.CameraAddressData, out string? address))
- {
- return;
- }
- if (component.ActiveSubnet != subnetData)
- {
- DisconnectFromSubnet(uid, subnetData);
- }
- if (!component.KnownCameras.ContainsKey(address))
- {
- component.KnownCameras.Add(address, name);
- }
- UpdateUserInterface(uid, component);
- break;
- case SurveillanceCameraSystem.CameraSubnetData:
- if (args.Data.TryGetValue(SurveillanceCameraSystem.CameraSubnetData, out string? subnet)
- && !string.IsNullOrEmpty(subnet)
- && !component.KnownSubnets.ContainsKey(subnet))
- {
- component.KnownSubnets.Add(subnet, args.SenderAddress);
- }
- UpdateUserInterface(uid, component);
- break;
- }
- }
- }
- private void OnDisconnectMessage(EntityUid uid, SurveillanceCameraMonitorComponent component,
- SurveillanceCameraDisconnectMessage message)
- {
- DisconnectCamera(uid, true, component);
- }
- private void OnRefreshCamerasMessage(EntityUid uid, SurveillanceCameraMonitorComponent component,
- SurveillanceCameraRefreshCamerasMessage message)
- {
- component.KnownCameras.Clear();
- RequestActiveSubnetInfo(uid, component);
- }
- private void OnRefreshSubnetsMessage(EntityUid uid, SurveillanceCameraMonitorComponent component,
- SurveillanceCameraRefreshSubnetsMessage message)
- {
- RefreshSubnets(uid, component);
- }
- private void OnSwitchMessage(EntityUid uid, SurveillanceCameraMonitorComponent component, SurveillanceCameraMonitorSwitchMessage message)
- {
- // there would be a null check here, but honestly
- // whichever one is the "latest" switch message gets to
- // do the switch
- TrySwitchCameraByAddress(uid, message.Address, component);
- }
- private void OnPowerChanged(EntityUid uid, SurveillanceCameraMonitorComponent component, ref PowerChangedEvent args)
- {
- if (!args.Powered)
- {
- RemoveActiveCamera(uid, component);
- component.NextCameraAddress = null;
- component.ActiveSubnet = string.Empty;
- }
- }
- private void OnShutdown(EntityUid uid, SurveillanceCameraMonitorComponent component, ComponentShutdown args)
- {
- RemoveActiveCamera(uid, component);
- }
- private void OnToggleInterface(EntityUid uid, SurveillanceCameraMonitorComponent component,
- AfterActivatableUIOpenEvent args)
- {
- AfterOpenUserInterface(uid, args.User, component);
- }
- // This is to ensure that there's no delay in ensuring that a camera is deactivated.
- private void OnSurveillanceCameraDeactivate(EntityUid uid, SurveillanceCameraMonitorComponent monitor, SurveillanceCameraDeactivateEvent args)
- {
- DisconnectCamera(uid, false, monitor);
- }
- private void OnBoundUiClose(EntityUid uid, SurveillanceCameraMonitorComponent component, BoundUIClosedEvent args)
- {
- RemoveViewer(uid, args.Actor, component);
- }
- #endregion
- private void SendHeartbeat(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor)
- || monitor.LastHeartbeatSent < _heartbeatDelay
- || string.IsNullOrEmpty(monitor.ActiveSubnet)
- || !monitor.KnownSubnets.TryGetValue(monitor.ActiveSubnet, out var subnetAddress))
- {
- return;
- }
- var payload = new NetworkPayload()
- {
- { DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraHeartbeatMessage },
- { SurveillanceCameraSystem.CameraAddressData, monitor.ActiveCameraAddress }
- };
- _deviceNetworkSystem.QueuePacket(uid, subnetAddress, payload);
- }
- private void DisconnectCamera(EntityUid uid, bool removeViewers, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor))
- {
- return;
- }
- if (removeViewers)
- {
- RemoveActiveCamera(uid, monitor);
- }
- monitor.ActiveCamera = null;
- monitor.ActiveCameraAddress = string.Empty;
- EntityManager.RemoveComponent<ActiveSurveillanceCameraMonitorComponent>(uid);
- UpdateUserInterface(uid, monitor);
- }
- private void RefreshSubnets(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor))
- {
- return;
- }
- monitor.KnownSubnets.Clear();
- PingCameraNetwork(uid, monitor);
- }
- private void PingCameraNetwork(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor))
- {
- return;
- }
- var payload = new NetworkPayload()
- {
- { DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraPingMessage }
- };
- _deviceNetworkSystem.QueuePacket(uid, null, payload);
- }
- private void SetActiveSubnet(EntityUid uid, string subnet,
- SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor)
- || string.IsNullOrEmpty(subnet)
- || !monitor.KnownSubnets.ContainsKey(subnet))
- {
- return;
- }
- DisconnectFromSubnet(uid, monitor.ActiveSubnet);
- DisconnectCamera(uid, true, monitor);
- monitor.ActiveSubnet = subnet;
- monitor.KnownCameras.Clear();
- UpdateUserInterface(uid, monitor);
- ConnectToSubnet(uid, subnet);
- }
- private void RequestActiveSubnetInfo(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor)
- || string.IsNullOrEmpty(monitor.ActiveSubnet)
- || !monitor.KnownSubnets.TryGetValue(monitor.ActiveSubnet, out var address))
- {
- return;
- }
- var payload = new NetworkPayload()
- {
- {DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraPingSubnetMessage},
- };
- _deviceNetworkSystem.QueuePacket(uid, address, payload);
- }
- private void ConnectToSubnet(EntityUid uid, string subnet, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor)
- || string.IsNullOrEmpty(subnet)
- || !monitor.KnownSubnets.TryGetValue(subnet, out var address))
- {
- return;
- }
- var payload = new NetworkPayload()
- {
- {DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraSubnetConnectMessage},
- };
- _deviceNetworkSystem.QueuePacket(uid, address, payload);
- RequestActiveSubnetInfo(uid);
- }
- private void DisconnectFromSubnet(EntityUid uid, string subnet, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor)
- || string.IsNullOrEmpty(subnet)
- || !monitor.KnownSubnets.TryGetValue(subnet, out var address))
- {
- return;
- }
- var payload = new NetworkPayload()
- {
- {DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraSubnetDisconnectMessage},
- };
- _deviceNetworkSystem.QueuePacket(uid, address, payload);
- }
- // Adds a viewer to the camera and the monitor.
- private void AddViewer(EntityUid uid, EntityUid player, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor))
- {
- return;
- }
- monitor.Viewers.Add(player);
- if (monitor.ActiveCamera != null)
- {
- _surveillanceCameras.AddActiveViewer(monitor.ActiveCamera.Value, player, uid);
- }
- UpdateUserInterface(uid, monitor, player);
- }
- // Removes a viewer from the camera and the monitor.
- private void RemoveViewer(EntityUid uid, EntityUid player, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor))
- {
- return;
- }
- monitor.Viewers.Remove(player);
- if (monitor.ActiveCamera != null)
- {
- _surveillanceCameras.RemoveActiveViewer(monitor.ActiveCamera.Value, player);
- }
- }
- // Sets the camera. If the camera is not null, this will return.
- //
- // The camera should always attempt to switch over, rather than
- // directly setting it, so that the active viewer list and view
- // subscriptions can be updated.
- private void SetCamera(EntityUid uid, EntityUid camera, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor)
- || monitor.ActiveCamera != null)
- {
- return;
- }
- _surveillanceCameras.AddActiveViewers(camera, monitor.Viewers, uid);
- monitor.ActiveCamera = camera;
- AddComp<ActiveSurveillanceCameraMonitorComponent>(uid);
- UpdateUserInterface(uid, monitor);
- }
- // Switches the camera's viewers over to this new given camera.
- private void SwitchCamera(EntityUid uid, EntityUid camera, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor)
- || monitor.ActiveCamera == null)
- {
- return;
- }
- _surveillanceCameras.SwitchActiveViewers(monitor.ActiveCamera.Value, camera, monitor.Viewers, uid);
- monitor.ActiveCamera = camera;
- UpdateUserInterface(uid, monitor);
- }
- private void TrySwitchCameraByAddress(EntityUid uid, string address,
- SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor)
- || string.IsNullOrEmpty(monitor.ActiveSubnet)
- || !monitor.KnownSubnets.TryGetValue(monitor.ActiveSubnet, out var subnetAddress))
- {
- return;
- }
- var payload = new NetworkPayload()
- {
- {DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraConnectMessage},
- {SurveillanceCameraSystem.CameraAddressData, address}
- };
- monitor.NextCameraAddress = address;
- _deviceNetworkSystem.QueuePacket(uid, subnetAddress, payload);
- }
- // Attempts to switch over the current viewed camera on this monitor
- // to the new camera.
- private void TrySwitchCameraByUid(EntityUid uid, EntityUid newCamera, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor))
- {
- return;
- }
- if (monitor.ActiveCamera == null)
- {
- SetCamera(uid, newCamera, monitor);
- }
- else
- {
- SwitchCamera(uid, newCamera, monitor);
- }
- }
- private void RemoveActiveCamera(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
- {
- if (!Resolve(uid, ref monitor)
- || monitor.ActiveCamera == null)
- {
- return;
- }
- _surveillanceCameras.RemoveActiveViewers(monitor.ActiveCamera.Value, monitor.Viewers, uid);
- UpdateUserInterface(uid, monitor);
- }
- // This is public primarily because it might be useful to have the ability to
- // have this component added to any entity, and have them open the BUI (somehow).
- public void AfterOpenUserInterface(EntityUid uid, EntityUid player, SurveillanceCameraMonitorComponent? monitor = null, ActorComponent? actor = null)
- {
- if (!Resolve(uid, ref monitor)
- || !Resolve(player, ref actor))
- {
- return;
- }
- AddViewer(uid, player);
- }
- private void UpdateUserInterface(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null, EntityUid? player = null)
- {
- if (!Resolve(uid, ref monitor))
- {
- return;
- }
- var state = new SurveillanceCameraMonitorUiState(GetNetEntity(monitor.ActiveCamera), monitor.KnownSubnets.Keys.ToHashSet(), monitor.ActiveCameraAddress, monitor.ActiveSubnet, monitor.KnownCameras);
- _userInterface.SetUiState(uid, SurveillanceCameraMonitorUiKey.Key, state);
- }
- }
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