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- using Content.Server.Administration.Logs;
- using Content.Server.Chat.Systems;
- using Content.Server.GameTicking;
- using Content.Server.GameTicking.Rules;
- using Content.Server.Station.Systems;
- using Content.Server.StationEvents.Components;
- using Content.Shared.Database;
- using Content.Shared.GameTicking.Components;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Player;
- using Robust.Shared.Prototypes;
- namespace Content.Server.StationEvents.Events;
- /// <summary>
- /// An abstract entity system inherited by all station events for their behavior.
- /// </summary>
- public abstract class StationEventSystem<T> : GameRuleSystem<T> where T : IComponent
- {
- [Dependency] protected readonly IAdminLogManager AdminLogManager = default!;
- [Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
- [Dependency] protected readonly ChatSystem ChatSystem = default!;
- [Dependency] protected readonly SharedAudioSystem Audio = default!;
- [Dependency] protected readonly StationSystem StationSystem = default!;
- protected ISawmill Sawmill = default!;
- public override void Initialize()
- {
- base.Initialize();
- Sawmill = Logger.GetSawmill("stationevents");
- }
- /// <inheritdoc/>
- protected override void Added(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleAddedEvent args)
- {
- base.Added(uid, component, gameRule, args);
- if (!TryComp<StationEventComponent>(uid, out var stationEvent))
- return;
- AdminLogManager.Add(LogType.EventAnnounced, $"Event added / announced: {ToPrettyString(uid)}");
- // we don't want to send to players who aren't in game (i.e. in the lobby)
- Filter allPlayersInGame = Filter.Empty().AddWhere(GameTicker.UserHasJoinedGame);
- if (stationEvent.StartAnnouncement != null)
- ChatSystem.DispatchFilteredAnnouncement(allPlayersInGame, Loc.GetString(stationEvent.StartAnnouncement), playSound: false, colorOverride: stationEvent.StartAnnouncementColor);
- Audio.PlayGlobal(stationEvent.StartAudio, allPlayersInGame, true);
- }
- /// <inheritdoc/>
- protected override void Started(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleStartedEvent args)
- {
- base.Started(uid, component, gameRule, args);
- if (!TryComp<StationEventComponent>(uid, out var stationEvent))
- return;
- AdminLogManager.Add(LogType.EventStarted, LogImpact.High, $"Event started: {ToPrettyString(uid)}");
- if (stationEvent.Duration != null)
- {
- var duration = stationEvent.MaxDuration == null
- ? stationEvent.Duration
- : TimeSpan.FromSeconds(RobustRandom.NextDouble(stationEvent.Duration.Value.TotalSeconds,
- stationEvent.MaxDuration.Value.TotalSeconds));
- stationEvent.EndTime = Timing.CurTime + duration;
- }
- }
- /// <inheritdoc/>
- protected override void Ended(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleEndedEvent args)
- {
- base.Ended(uid, component, gameRule, args);
- if (!TryComp<StationEventComponent>(uid, out var stationEvent))
- return;
- AdminLogManager.Add(LogType.EventStopped, $"Event ended: {ToPrettyString(uid)}");
- // we don't want to send to players who aren't in game (i.e. in the lobby)
- Filter allPlayersInGame = Filter.Empty().AddWhere(GameTicker.UserHasJoinedGame);
- if (stationEvent.EndAnnouncement != null)
- ChatSystem.DispatchFilteredAnnouncement(allPlayersInGame, Loc.GetString(stationEvent.EndAnnouncement), playSound: false, colorOverride: stationEvent.EndAnnouncementColor);
- Audio.PlayGlobal(stationEvent.EndAudio, allPlayersInGame, true);
- }
- /// <summary>
- /// Called every tick when this event is running.
- /// Events are responsible for their own lifetime, so this handles starting and ending after time.
- /// </summary>
- /// <inheritdoc/>
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var query = EntityQueryEnumerator<StationEventComponent, GameRuleComponent>();
- while (query.MoveNext(out var uid, out var stationEvent, out var ruleData))
- {
- if (!GameTicker.IsGameRuleAdded(uid, ruleData))
- continue;
- if (!GameTicker.IsGameRuleActive(uid, ruleData) && !HasComp<DelayedStartRuleComponent>(uid))
- {
- GameTicker.StartGameRule(uid, ruleData);
- }
- else if (stationEvent.EndTime != null && Timing.CurTime >= stationEvent.EndTime && GameTicker.IsGameRuleActive(uid, ruleData))
- {
- GameTicker.EndGameRule(uid, ruleData);
- }
- }
- }
- }
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