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- using System.Numerics;
- using Content.Server.GameTicking.Rules.Components;
- using Content.Server.ImmovableRod;
- using Content.Server.StationEvents.Components;
- using Content.Server.Weapons.Ranged.Systems;
- using Content.Shared.GameTicking.Components;
- using Content.Shared.Storage;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
- using System.Linq;
- namespace Content.Server.StationEvents.Events;
- public sealed class ImmovableRodRule : StationEventSystem<ImmovableRodRuleComponent>
- {
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- [Dependency] private readonly GunSystem _gun = default!;
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- protected override void Started(EntityUid uid, ImmovableRodRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
- {
- base.Started(uid, component, gameRule, args);
- var protoName = EntitySpawnCollection.GetSpawns(component.RodPrototypes).First();
- var proto = _prototypeManager.Index<EntityPrototype>(protoName);
- if (proto.TryGetComponent<ImmovableRodComponent>(out var rod, EntityManager.ComponentFactory) &&
- proto.TryGetComponent<TimedDespawnComponent>(out var despawn, EntityManager.ComponentFactory))
- {
- if (!TryFindRandomTile(out _, out _, out _, out var targetCoords))
- return;
- var speed = RobustRandom.NextFloat(rod.MinSpeed, rod.MaxSpeed);
- var angle = RobustRandom.NextAngle();
- var direction = angle.ToVec();
- var spawnCoords = targetCoords.ToMap(EntityManager, _transform).Offset(-direction * speed * despawn.Lifetime / 2);
- var ent = Spawn(protoName, spawnCoords);
- _gun.ShootProjectile(ent, direction, Vector2.Zero, uid, speed: speed);
- }
- else
- {
- Sawmill.Error($"Invalid immovable rod prototype: {protoName}");
- }
- }
- }
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