ImmovableRodRule.cs 2.0 KB

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  1. using System.Numerics;
  2. using Content.Server.GameTicking.Rules.Components;
  3. using Content.Server.ImmovableRod;
  4. using Content.Server.StationEvents.Components;
  5. using Content.Server.Weapons.Ranged.Systems;
  6. using Content.Shared.GameTicking.Components;
  7. using Content.Shared.Storage;
  8. using Robust.Shared.Prototypes;
  9. using Robust.Shared.Random;
  10. using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
  11. using System.Linq;
  12. namespace Content.Server.StationEvents.Events;
  13. public sealed class ImmovableRodRule : StationEventSystem<ImmovableRodRuleComponent>
  14. {
  15. [Dependency] private readonly SharedTransformSystem _transform = default!;
  16. [Dependency] private readonly GunSystem _gun = default!;
  17. [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
  18. protected override void Started(EntityUid uid, ImmovableRodRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
  19. {
  20. base.Started(uid, component, gameRule, args);
  21. var protoName = EntitySpawnCollection.GetSpawns(component.RodPrototypes).First();
  22. var proto = _prototypeManager.Index<EntityPrototype>(protoName);
  23. if (proto.TryGetComponent<ImmovableRodComponent>(out var rod, EntityManager.ComponentFactory) &&
  24. proto.TryGetComponent<TimedDespawnComponent>(out var despawn, EntityManager.ComponentFactory))
  25. {
  26. if (!TryFindRandomTile(out _, out _, out _, out var targetCoords))
  27. return;
  28. var speed = RobustRandom.NextFloat(rod.MinSpeed, rod.MaxSpeed);
  29. var angle = RobustRandom.NextAngle();
  30. var direction = angle.ToVec();
  31. var spawnCoords = targetCoords.ToMap(EntityManager, _transform).Offset(-direction * speed * despawn.Lifetime / 2);
  32. var ent = Spawn(protoName, spawnCoords);
  33. _gun.ShootProjectile(ent, direction, Vector2.Zero, uid, speed: speed);
  34. }
  35. else
  36. {
  37. Sawmill.Error($"Invalid immovable rod prototype: {protoName}");
  38. }
  39. }
  40. }