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- using Content.Server.StationEvents.Components;
- using Content.Shared.GameTicking.Components;
- using Robust.Shared.Random;
- namespace Content.Server.StationEvents.Events;
- public sealed class BluespaceArtifactRule : StationEventSystem<BluespaceArtifactRuleComponent>
- {
- protected override void Added(EntityUid uid, BluespaceArtifactRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
- {
- if (!TryComp<StationEventComponent>(uid, out var stationEvent))
- return;
- var str = Loc.GetString("bluespace-artifact-event-announcement",
- ("sighting", Loc.GetString(RobustRandom.Pick(component.PossibleSighting))));
- stationEvent.StartAnnouncement = str;
- base.Added(uid, component, gameRule, args);
- }
- protected override void Started(EntityUid uid, BluespaceArtifactRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
- {
- base.Started(uid, component, gameRule, args);
- var amountToSpawn = 1;
- for (var i = 0; i < amountToSpawn; i++)
- {
- if (!TryFindRandomTile(out _, out _, out _, out var coords))
- return;
- Spawn(component.ArtifactSpawnerPrototype, coords);
- Spawn(component.ArtifactFlashPrototype, coords);
- Sawmill.Info($"Spawning random artifact at {coords}");
- }
- }
- }
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