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- using Content.Server.Anomaly;
- using Content.Server.Station.Components;
- using Content.Server.StationEvents.Components;
- using Content.Shared.GameTicking.Components;
- namespace Content.Server.StationEvents.Events;
- public sealed class AnomalySpawnRule : StationEventSystem<AnomalySpawnRuleComponent>
- {
- [Dependency] private readonly AnomalySystem _anomaly = default!;
- protected override void Added(EntityUid uid, AnomalySpawnRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
- {
- if (!TryComp<StationEventComponent>(uid, out var stationEvent))
- return;
- var str = Loc.GetString("anomaly-spawn-event-announcement",
- ("sighting", Loc.GetString($"anomaly-spawn-sighting-{RobustRandom.Next(1, 6)}")));
- stationEvent.StartAnnouncement = str;
- base.Added(uid, component, gameRule, args);
- }
- protected override void Started(EntityUid uid, AnomalySpawnRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
- {
- base.Started(uid, component, gameRule, args);
- if (!TryGetRandomStation(out var chosenStation))
- return;
- if (!TryComp<StationDataComponent>(chosenStation, out var stationData))
- return;
- var grid = StationSystem.GetLargestGrid(stationData);
- if (grid is null)
- return;
- var amountToSpawn = 1;
- for (var i = 0; i < amountToSpawn; i++)
- {
- _anomaly.SpawnOnRandomGridLocation(grid.Value, component.AnomalySpawnerPrototype);
- }
- }
- }
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