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- using Content.Server.StationEvents.Components;
- using Content.Server.AlertLevel;
- using Content.Shared.GameTicking.Components;
- namespace Content.Server.StationEvents.Events;
- public sealed class AlertLevelInterceptionRule : StationEventSystem<AlertLevelInterceptionRuleComponent>
- {
- [Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
- protected override void Started(EntityUid uid, AlertLevelInterceptionRuleComponent component, GameRuleComponent gameRule,
- GameRuleStartedEvent args)
- {
- base.Started(uid, component, gameRule, args);
- if (!TryGetRandomStation(out var chosenStation))
- return;
- if (_alertLevelSystem.GetLevel(chosenStation.Value) != "green")
- return;
- _alertLevelSystem.SetLevel(chosenStation.Value, component.AlertLevel, true, true, true);
- }
- }
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