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- using Content.Shared.Popups;
- using Content.Shared.Stacks;
- using Content.Shared.Verbs;
- using JetBrains.Annotations;
- using Robust.Shared.Map;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Stack
- {
- /// <summary>
- /// Entity system that handles everything relating to stacks.
- /// This is a good example for learning how to code in an ECS manner.
- /// </summary>
- [UsedImplicitly]
- public sealed class StackSystem : SharedStackSystem
- {
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- public static readonly int[] DefaultSplitAmounts = { 1, 5, 10, 20, 30, 50 };
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<StackComponent, GetVerbsEvent<AlternativeVerb>>(OnStackAlternativeInteract);
- }
- public override void SetCount(EntityUid uid, int amount, StackComponent? component = null)
- {
- if (!Resolve(uid, ref component, false))
- return;
- base.SetCount(uid, amount, component);
- // Queue delete stack if count reaches zero.
- if (component.Count <= 0 && !component.Lingering)
- QueueDel(uid);
- }
- /// <summary>
- /// Try to split this stack into two. Returns a non-null <see cref="Robust.Shared.GameObjects.EntityUid"/> if successful.
- /// </summary>
- public EntityUid? Split(EntityUid uid, int amount, EntityCoordinates spawnPosition, StackComponent? stack = null)
- {
- if (!Resolve(uid, ref stack))
- return null;
- // Try to remove the amount of things we want to split from the original stack...
- if (!Use(uid, amount, stack))
- return null;
- // Get a prototype ID to spawn the new entity. Null is also valid, although it should rarely be picked...
- var prototype = _prototypeManager.TryIndex<StackPrototype>(stack.StackTypeId, out var stackType)
- ? stackType.Spawn.ToString()
- : Prototype(uid)?.ID;
- // Set the output parameter in the event instance to the newly split stack.
- var entity = Spawn(prototype, spawnPosition);
- if (TryComp(entity, out StackComponent? stackComp))
- {
- // Set the split stack's count.
- SetCount(entity, amount, stackComp);
- // Don't let people dupe unlimited stacks
- stackComp.Unlimited = false;
- }
- var ev = new StackSplitEvent(entity);
- RaiseLocalEvent(uid, ref ev);
- return entity;
- }
- /// <summary>
- /// Spawns a stack of a certain stack type. See <see cref="StackPrototype"/>.
- /// </summary>
- public EntityUid Spawn(int amount, ProtoId<StackPrototype> id, EntityCoordinates spawnPosition)
- {
- var proto = _prototypeManager.Index(id);
- return Spawn(amount, proto, spawnPosition);
- }
- /// <summary>
- /// Spawns a stack of a certain stack type. See <see cref="StackPrototype"/>.
- /// </summary>
- public EntityUid Spawn(int amount, StackPrototype prototype, EntityCoordinates spawnPosition)
- {
- // Set the output result parameter to the new stack entity...
- var entity = Spawn(prototype.Spawn, spawnPosition);
- var stack = Comp<StackComponent>(entity);
- // And finally, set the correct amount!
- SetCount(entity, amount, stack);
- return entity;
- }
- /// <summary>
- /// Say you want to spawn 97 units of something that has a max stack count of 30.
- /// This would spawn 3 stacks of 30 and 1 stack of 7.
- /// </summary>
- public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityCoordinates spawnPosition)
- {
- if (amount <= 0)
- {
- Log.Error(
- $"Attempted to spawn an invalid stack: {entityPrototype}, {amount}. Trace: {Environment.StackTrace}");
- return new();
- }
- var spawns = CalculateSpawns(entityPrototype, amount);
- var spawnedEnts = new List<EntityUid>();
- foreach (var count in spawns)
- {
- var entity = SpawnAtPosition(entityPrototype, spawnPosition);
- spawnedEnts.Add(entity);
- SetCount(entity, count);
- }
- return spawnedEnts;
- }
- /// <inheritdoc cref="SpawnMultiple(string,int,EntityCoordinates)"/>
- public List<EntityUid> SpawnMultiple(string entityPrototype, int amount, EntityUid target)
- {
- if (amount <= 0)
- {
- Log.Error(
- $"Attempted to spawn an invalid stack: {entityPrototype}, {amount}. Trace: {Environment.StackTrace}");
- return new();
- }
- var spawns = CalculateSpawns(entityPrototype, amount);
- var spawnedEnts = new List<EntityUid>();
- foreach (var count in spawns)
- {
- var entity = SpawnNextToOrDrop(entityPrototype, target);
- spawnedEnts.Add(entity);
- SetCount(entity, count);
- }
- return spawnedEnts;
- }
- /// <summary>
- /// Calculates how many stacks to spawn that total up to <paramref name="amount"/>.
- /// </summary>
- /// <param name="entityPrototype">The stack to spawn.</param>
- /// <param name="amount">The amount of pieces across all stacks.</param>
- /// <returns>The list of stack counts per entity.</returns>
- private List<int> CalculateSpawns(string entityPrototype, int amount)
- {
- var proto = _prototypeManager.Index<EntityPrototype>(entityPrototype);
- proto.TryGetComponent<StackComponent>(out var stack, EntityManager.ComponentFactory);
- var maxCountPerStack = GetMaxCount(stack);
- var amounts = new List<int>();
- while (amount > 0)
- {
- var countAmount = Math.Min(maxCountPerStack, amount);
- amount -= countAmount;
- amounts.Add(countAmount);
- }
- return amounts;
- }
- private void OnStackAlternativeInteract(EntityUid uid, StackComponent stack, GetVerbsEvent<AlternativeVerb> args)
- {
- if (!args.CanAccess || !args.CanInteract || args.Hands == null || stack.Count == 1)
- return;
- AlternativeVerb halve = new()
- {
- Text = Loc.GetString("comp-stack-split-halve"),
- Category = VerbCategory.Split,
- Act = () => UserSplit(uid, args.User, stack.Count / 2, stack),
- Priority = 1
- };
- args.Verbs.Add(halve);
- var priority = 0;
- foreach (var amount in DefaultSplitAmounts)
- {
- if (amount >= stack.Count)
- continue;
- AlternativeVerb verb = new()
- {
- Text = amount.ToString(),
- Category = VerbCategory.Split,
- Act = () => UserSplit(uid, args.User, amount, stack),
- // we want to sort by size, not alphabetically by the verb text.
- Priority = priority
- };
- priority--;
- args.Verbs.Add(verb);
- }
- }
- private void UserSplit(EntityUid uid, EntityUid userUid, int amount,
- StackComponent? stack = null,
- TransformComponent? userTransform = null)
- {
- if (!Resolve(uid, ref stack))
- return;
- if (!Resolve(userUid, ref userTransform))
- return;
- if (amount <= 0)
- {
- Popup.PopupCursor(Loc.GetString("comp-stack-split-too-small"), userUid, PopupType.Medium);
- return;
- }
- if (Split(uid, amount, userTransform.Coordinates, stack) is not {} split)
- return;
- Hands.PickupOrDrop(userUid, split);
- Popup.PopupCursor(Loc.GetString("comp-stack-split"), userUid);
- }
- }
- }
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