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- using System.Text;
- using System.Text.RegularExpressions;
- using Content.Shared.Speech.Components;
- using Content.Shared.Speech.EntitySystems;
- using Content.Shared.StatusEffect;
- namespace Content.Server.Speech.EntitySystems;
- public sealed class RatvarianLanguageSystem : SharedRatvarianLanguageSystem
- {
- [Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
- [ValidatePrototypeId<StatusEffectPrototype>]
- private const string RatvarianKey = "RatvarianLanguage";
- // This is the word of Ratvar and those who speak it shall abide by His rules:
- /*
- * Any time the word "of" occurs, it's linked to the previous word by a hyphen: "I am-of Ratvar"
- * Any time "th", followed by any two letters occurs, you add a grave (`) between those two letters: "Thi`s"
- * In the same vein, any time "ti" followed by one letter occurs, you add a grave (`) between "i" and the letter: "Ti`me"
- * Wherever "te" or "et" appear and there is another letter next to the "e", add a hyphen between "e" and the letter: "M-etal/Greate-r"
- * Where "gua" appears, add a hyphen between "gu" and "a": "Gu-ard"
- * Where the word "and" appears it's linked to all surrounding words by hyphens: "Sword-and-shield"
- * Where the word "to" appears, it's linked to the following word by a hyphen: "to-use"
- * Where the word "my" appears, it's linked to the following word by a hyphen: "my-light"
- * Any Ratvarian proper noun is not translated: Ratvar, Nezbere, Sevtug, Nzcrentr and Inath-neq
- * This only applies if they're being used as a proper noun: armorer/Nezbere
- */
- private static Regex THPattern = new Regex(@"th\w\B", RegexOptions.Compiled | RegexOptions.IgnoreCase);
- private static Regex ETPattern = new Regex(@"\Bet", RegexOptions.Compiled);
- private static Regex TEPattern = new Regex(@"te\B",RegexOptions.Compiled);
- private static Regex OFPattern = new Regex(@"(\s)(of)");
- private static Regex TIPattern = new Regex(@"ti\B", RegexOptions.Compiled | RegexOptions.IgnoreCase);
- private static Regex GUAPattern = new Regex(@"(gu)(a)", RegexOptions.Compiled | RegexOptions.IgnoreCase);
- private static Regex ANDPattern = new Regex(@"\b(\s)(and)(\s)", RegexOptions.Compiled | RegexOptions.IgnoreCase);
- private static Regex TOMYPattern = new Regex(@"(to|my)\s", RegexOptions.Compiled | RegexOptions.IgnoreCase);
- private static Regex ProperNouns = new Regex(@"(ratvar)|(nezbere)|(sevtuq)|(nzcrentr)|(inath-neq)", RegexOptions.Compiled | RegexOptions.IgnoreCase);
- public override void Initialize()
- {
- // Activate before other modifications so translation works properly
- SubscribeLocalEvent<RatvarianLanguageComponent, AccentGetEvent>(OnAccent, before: new[] {typeof(SharedSlurredSystem), typeof(SharedStutteringSystem)});
- }
- public override void DoRatvarian(EntityUid uid, TimeSpan time, bool refresh, StatusEffectsComponent? status = null)
- {
- if (!Resolve(uid, ref status, false))
- return;
- _statusEffects.TryAddStatusEffect<RatvarianLanguageComponent>(uid, RatvarianKey, time, refresh, status);
- }
- private void OnAccent(EntityUid uid, RatvarianLanguageComponent component, AccentGetEvent args)
- {
- args.Message = Translate(args.Message);
- }
- private string Translate(string message)
- {
- var ruleTranslation = message;
- var finalMessage = new StringBuilder();
- var newWord = new StringBuilder();
- ruleTranslation = THPattern.Replace(ruleTranslation, "$&`");
- ruleTranslation = TEPattern.Replace(ruleTranslation, "$&-");
- ruleTranslation = ETPattern.Replace(ruleTranslation, "-$&");
- ruleTranslation = OFPattern.Replace(ruleTranslation, "-$2");
- ruleTranslation = TIPattern.Replace(ruleTranslation, "$&`");
- ruleTranslation = GUAPattern.Replace(ruleTranslation, "$1-$2");
- ruleTranslation = ANDPattern.Replace(ruleTranslation, "-$2-");
- ruleTranslation = TOMYPattern.Replace(ruleTranslation, "$1-");
- var temp = ruleTranslation.Split(' ');
- foreach (var word in temp)
- {
- newWord.Clear();
- if (ProperNouns.IsMatch(word))
- newWord.Append(word);
- else
- {
- for (int i = 0; i < word.Length; i++)
- {
- var letter = word[i];
- if (letter >= 97 && letter <= 122)
- {
- var letterRot = letter + 13;
- if (letterRot > 122)
- letterRot -= 26;
- newWord.Append((char) letterRot);
- }
- else if (letter >= 65 && letter <= 90)
- {
- var letterRot = letter + 13;
- if (letterRot > 90)
- letterRot -= 26;
- newWord.Append((char) letterRot);
- }
- else
- {
- newWord.Append(word[i]);
- }
- }
- }
- finalMessage.Append(newWord + " ");
- }
- return finalMessage.ToString().Trim();
- }
- }
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