| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- using Content.Server.Mind;
- using Content.Shared.Species.Components;
- using Content.Shared.Body.Events;
- using Content.Shared.Zombies;
- using Content.Server.Zombies;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Timing;
- namespace Content.Server.Species.Systems;
- public sealed partial class NymphSystem : EntitySystem
- {
- [Dependency] private readonly IPrototypeManager _protoManager= default!;
- [Dependency] private readonly MindSystem _mindSystem = default!;
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly ZombieSystem _zombie = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<NymphComponent, OrganRemovedFromBodyEvent>(OnRemovedFromPart);
- }
- private void OnRemovedFromPart(EntityUid uid, NymphComponent comp, ref OrganRemovedFromBodyEvent args)
- {
- if (!_timing.IsFirstTimePredicted)
- return;
- if (TerminatingOrDeleted(uid) || TerminatingOrDeleted(args.OldBody))
- return;
- if (!_protoManager.TryIndex<EntityPrototype>(comp.EntityPrototype, out var entityProto))
- return;
- // Get the organs' position & spawn a nymph there
- var coords = Transform(uid).Coordinates;
- var nymph = EntityManager.SpawnAtPosition(entityProto.ID, coords);
- if (HasComp<ZombieComponent>(args.OldBody)) // Zombify the new nymph if old one is a zombie
- _zombie.ZombifyEntity(nymph);
- // Move the mind if there is one and it's supposed to be transferred
- if (comp.TransferMind == true && _mindSystem.TryGetMind(args.OldBody, out var mindId, out var mind))
- _mindSystem.TransferTo(mindId, nymph, mind: mind);
- // Delete the old organ
- QueueDel(uid);
- }
- }
|