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- using Content.Server.Spawners.EntitySystems;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
- namespace Content.Server.Spawners.Components;
- /// <summary>
- /// When a <c>TimedDespawnComponent"</c> despawns, another one will be spawned in its place.
- /// </summary>
- [RegisterComponent, Access(typeof(SpawnOnDespawnSystem))]
- public sealed partial class SpawnOnDespawnComponent : Component
- {
- /// <summary>
- /// Entity prototype to spawn.
- /// </summary>
- [DataField(required: true)]
- public EntProtoId Prototype = string.Empty;
- }
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