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- using Robust.Shared.Prototypes;
- namespace Content.Server.Spawners.Components
- {
- [RegisterComponent, EntityCategory("Spawner")]
- public sealed partial class RandomSpawnerComponent : ConditionalSpawnerComponent
- {
- /// <summary>
- /// A list of rarer entities that can spawn with the RareChance
- /// instead of one of the entities in the Prototypes list.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField]
- public List<EntProtoId> RarePrototypes { get; set; } = new();
- /// <summary>
- /// The chance that a rare prototype may spawn instead of a common prototype
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField]
- public float RareChance { get; set; } = 0.05f;
- /// <summary>
- /// Scatter of entity spawn coordinates
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField]
- public float Offset { get; set; } = 0.2f;
- /// <summary>
- /// A variable meaning whether the spawn will
- /// be able to be used again or whether
- /// it will be destroyed after the first use
- /// </summary>
- [DataField]
- public bool DeleteSpawnerAfterSpawn = true;
- }
- }
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