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- using Content.Server.Spawners.EntitySystems;
- using Content.Shared.Roles;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Spawners.Components;
- /// <summary>
- /// A spawn point that spawns a player into a target container rather than simply spawning them at a position.
- /// Occurs before regular spawn points but after arrivals.
- /// </summary>
- [RegisterComponent]
- [Access(typeof(ContainerSpawnPointSystem))]
- public sealed partial class ContainerSpawnPointComponent : Component, ISpawnPoint
- {
- /// <summary>
- /// The ID of the container that this entity will spawn players into
- /// </summary>
- [DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
- public string ContainerId = string.Empty;
- /// <summary>
- /// An optional job specifier
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public ProtoId<JobPrototype>? Job;
- /// <summary>
- /// The type of spawn point
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public SpawnPointType SpawnType { get; set; } = SpawnPointType.Unset;
- }
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