| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- using Content.Server.Physics.Components;
- using Content.Server.Power.EntitySystems;
- using Content.Server.Singularity.Components;
- using Content.Shared.Singularity.Components;
- using Robust.Shared.Map;
- using Robust.Shared.Timing;
- using System.Numerics;
- namespace Content.Server.Singularity.EntitySystems;
- /// <summary>
- /// Handles singularity attractors.
- /// </summary>
- public sealed class SingularityAttractorSystem : EntitySystem
- {
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- /// <summary>
- /// The minimum range at which the attraction will act.
- /// Prevents division by zero problems.
- /// </summary>
- public const float MinAttractRange = 0.00001f;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<SingularityAttractorComponent, MapInitEvent>(OnMapInit);
- }
- /// <summary>
- /// Updates the pulse cooldowns of all singularity attractors.
- /// If they are off cooldown it makes them emit an attraction pulse and reset their cooldown.
- /// </summary>
- /// <param name="frameTime">The time elapsed since the last set of updates.</param>
- public override void Update(float frameTime)
- {
- if (!_timing.IsFirstTimePredicted)
- return;
- var query = EntityQueryEnumerator<SingularityAttractorComponent, TransformComponent>();
- var now = _timing.CurTime;
- while (query.MoveNext(out var uid, out var attractor, out var xform))
- {
- if (attractor.LastPulseTime + attractor.TargetPulsePeriod <= now)
- Update(uid, attractor, xform);
- }
- }
- /// <summary>
- /// Makes an attractor attract all singularities and puts it on cooldown.
- /// </summary>
- /// <param name="uid">The uid of the attractor to make pulse.</param>
- /// <param name="attractor">The state of the attractor to make pulse.</param>
- /// <param name="xform">The transform of the attractor to make pulse.</param>
- private void Update(EntityUid uid, SingularityAttractorComponent? attractor = null, TransformComponent? xform = null)
- {
- if (!Resolve(uid, ref attractor, ref xform))
- return;
- if (!this.IsPowered(uid, EntityManager))
- return;
- attractor.LastPulseTime = _timing.CurTime;
- var mapPos = xform.Coordinates.ToMap(EntityManager, _transform);
- if (mapPos == MapCoordinates.Nullspace)
- return;
- var query = EntityQuery<SingularityComponent, RandomWalkComponent, TransformComponent>();
- foreach (var (singulo, walk, singuloXform) in query)
- {
- var singuloMapPos = singuloXform.Coordinates.ToMap(EntityManager, _transform);
- if (singuloMapPos.MapId != mapPos.MapId)
- continue;
- var biasBy = mapPos.Position - singuloMapPos.Position;
- var length = biasBy.Length();
- if (length <= MinAttractRange)
- return;
- biasBy = Vector2.Normalize(biasBy) * (attractor.BaseRange / length);
- walk.BiasVector += biasBy;
- }
- }
- /// <summary>
- /// Resets the pulse timings of the attractor when the component starts up.
- /// </summary>
- /// <param name="uid">The uid of the attractor to start up.</param>
- /// <param name="comp">The state of the attractor to start up.</param>
- /// <param name="args">The startup prompt arguments.</param>
- private void OnMapInit(Entity<SingularityAttractorComponent> ent, ref MapInitEvent args)
- {
- ent.Comp.LastPulseTime = _timing.CurTime;
- }
- }
|