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- using System.Numerics;
- using Content.Server.Shuttles.Systems;
- using Content.Shared.Damage;
- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
- namespace Content.Server.Shuttles.Components
- {
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentPause]
- [Access(typeof(ThrusterSystem))]
- public sealed partial class ThrusterComponent : Component
- {
- /// <summary>
- /// Whether the thruster has been force to be enabled / disabled (e.g. VV, interaction, etc.)
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public bool Enabled { get; set; } = true;
- /// <summary>
- /// This determines whether the thruster is actually enabled for the purposes of thrust
- /// </summary>
- public bool IsOn;
- // Need to serialize this because RefreshParts isn't called on Init and this will break post-mapinit maps!
- [ViewVariables(VVAccess.ReadWrite), DataField("thrust")]
- public float Thrust = 100f;
- [DataField("thrusterType")]
- public ThrusterType Type = ThrusterType.Linear;
- [DataField("burnShape")] public List<Vector2> BurnPoly = new()
- {
- new Vector2(-0.4f, 0.5f),
- new Vector2(-0.1f, 1.2f),
- new Vector2(0.1f, 1.2f),
- new Vector2(0.4f, 0.5f)
- };
- /// <summary>
- /// How much damage is done per second to anything colliding with our thrust.
- /// </summary>
- [DataField("damage")] public DamageSpecifier? Damage = new();
- [DataField("requireSpace")]
- public bool RequireSpace = true;
- // Used for burns
- public List<EntityUid> Colliding = new();
- public bool Firing = false;
- /// <summary>
- /// How often thruster deals damage.
- /// </summary>
- [DataField]
- public TimeSpan FireCooldown = TimeSpan.FromSeconds(2);
- /// <summary>
- /// Next time we tick damage for anyone colliding.
- /// </summary>
- [DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
- public TimeSpan NextFire = TimeSpan.Zero;
- }
- public enum ThrusterType
- {
- Linear,
- // Angular meaning rotational.
- Angular,
- }
- }
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