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- using System.Numerics;
- namespace Content.Server.Shuttles.Components
- {
- [RegisterComponent]
- public sealed partial class ShuttleComponent : Component
- {
- [ViewVariables]
- public bool Enabled = true;
- [ViewVariables]
- public Vector2[] CenterOfThrust = new Vector2[4];
- /// <summary>
- /// Thrust gets multiplied by this value if it's for braking.
- /// </summary>
- public const float BrakeCoefficient = 1.5f;
- /// <summary>
- /// Maximum velocity assuming unupgraded, tier 1 thrusters
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- public float BaseMaxLinearVelocity = 20f;
- public const float MaxAngularVelocity = 4f;
- /// <summary>
- /// The cached thrust available for each cardinal direction
- /// </summary>
- [ViewVariables]
- public readonly float[] LinearThrust = new float[4];
- /// <summary>
- /// The thrusters contributing to each direction for impulse.
- /// </summary>
- // No touchy
- public readonly List<EntityUid>[] LinearThrusters = new List<EntityUid>[]
- {
- new(),
- new(),
- new(),
- new(),
- };
- /// <summary>
- /// The thrusters contributing to the angular impulse of the shuttle.
- /// </summary>
- public readonly List<EntityUid> AngularThrusters = new();
- [ViewVariables]
- public float AngularThrust = 0f;
- /// <summary>
- /// A bitmask of all the directions we are considered thrusting.
- /// </summary>
- [ViewVariables]
- public DirectionFlag ThrustDirections = DirectionFlag.None;
- /// <summary>
- /// Damping applied to the shuttle's physics component when not in FTL.
- /// </summary>
- [DataField("linearDamping"), ViewVariables(VVAccess.ReadWrite)]
- public float LinearDamping = 0.05f;
- [DataField("angularDamping"), ViewVariables(VVAccess.ReadWrite)]
- public float AngularDamping = 0.05f;
- }
- }
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