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- using System.Numerics;
- using Content.Server.Salvage.Expeditions;
- using Content.Server.Shuttles.Components;
- using Content.Server.Shuttles.Events;
- using Content.Server.Station.Components;
- using Content.Shared.Chat;
- using Content.Shared.Humanoid;
- using Content.Shared.Mobs.Components;
- using Content.Shared.Mobs.Systems;
- using Content.Shared.Salvage.Expeditions;
- using Content.Shared.Shuttles.Components;
- using Content.Shared.Localizations;
- using Robust.Shared.Map.Components;
- using Robust.Shared.Player;
- namespace Content.Server.Salvage;
- public sealed partial class SalvageSystem
- {
- /*
- * Handles actively running a salvage expedition.
- */
- [Dependency] private readonly MobStateSystem _mobState = default!;
- private void InitializeRunner()
- {
- SubscribeLocalEvent<FTLRequestEvent>(OnFTLRequest);
- SubscribeLocalEvent<FTLStartedEvent>(OnFTLStarted);
- SubscribeLocalEvent<FTLCompletedEvent>(OnFTLCompleted);
- SubscribeLocalEvent<ConsoleFTLAttemptEvent>(OnConsoleFTLAttempt);
- }
- private void OnConsoleFTLAttempt(ref ConsoleFTLAttemptEvent ev)
- {
- if (!TryComp(ev.Uid, out TransformComponent? xform) ||
- !TryComp<SalvageExpeditionComponent>(xform.MapUid, out var salvage))
- {
- return;
- }
- // TODO: This is terrible but need bluespace harnesses or something.
- var query = EntityQueryEnumerator<HumanoidAppearanceComponent, MobStateComponent, TransformComponent>();
- while (query.MoveNext(out var uid, out _, out var mobState, out var mobXform))
- {
- if (mobXform.MapUid != xform.MapUid)
- continue;
- // Don't count unidentified humans (loot) or anyone you murdered so you can still maroon them once dead.
- if (_mobState.IsDead(uid, mobState))
- continue;
- // Okay they're on salvage, so are they on the shuttle.
- if (mobXform.GridUid != ev.Uid)
- {
- ev.Cancelled = true;
- ev.Reason = Loc.GetString("salvage-expedition-not-all-present");
- return;
- }
- }
- }
- /// <summary>
- /// Announces status updates to salvage crewmembers on the state of the expedition.
- /// </summary>
- private void Announce(EntityUid mapUid, string text)
- {
- var mapId = Comp<MapComponent>(mapUid).MapId;
- // I love TComms and chat!!!
- _chat.ChatMessageToManyFiltered(
- Filter.BroadcastMap(mapId),
- ChatChannel.Radio,
- text,
- text,
- _mapManager.GetMapEntityId(mapId),
- false,
- true,
- null);
- }
- private void OnFTLRequest(ref FTLRequestEvent ev)
- {
- if (!HasComp<SalvageExpeditionComponent>(ev.MapUid) ||
- !TryComp<FTLDestinationComponent>(ev.MapUid, out var dest))
- {
- return;
- }
- // Only one shuttle can occupy an expedition.
- dest.Enabled = false;
- _shuttleConsoles.RefreshShuttleConsoles();
- }
- private void OnFTLCompleted(ref FTLCompletedEvent args)
- {
- if (!TryComp<SalvageExpeditionComponent>(args.MapUid, out var component))
- return;
- // Someone FTLd there so start announcement
- if (component.Stage != ExpeditionStage.Added)
- return;
- Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", (component.EndTime - _timing.CurTime).Minutes)));
- var directionLocalization = ContentLocalizationManager.FormatDirection(component.DungeonLocation.GetDir()).ToLower();
- if (component.DungeonLocation != Vector2.Zero)
- Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", directionLocalization)));
- component.Stage = ExpeditionStage.Running;
- Dirty(args.MapUid, component);
- }
- private void OnFTLStarted(ref FTLStartedEvent ev)
- {
- if (!TryComp<SalvageExpeditionComponent>(ev.FromMapUid, out var expedition) ||
- !TryComp<SalvageExpeditionDataComponent>(expedition.Station, out var station))
- {
- return;
- }
- // Check if any shuttles remain.
- var query = EntityQueryEnumerator<ShuttleComponent, TransformComponent>();
- while (query.MoveNext(out _, out var xform))
- {
- if (xform.MapUid == ev.FromMapUid)
- return;
- }
- // Last shuttle has left so finish the mission.
- QueueDel(ev.FromMapUid.Value);
- }
- // Runs the expedition
- private void UpdateRunner()
- {
- // Generic missions
- var query = EntityQueryEnumerator<SalvageExpeditionComponent>();
- // Run the basic mission timers (e.g. announcements, auto-FTL, completion, etc)
- while (query.MoveNext(out var uid, out var comp))
- {
- var remaining = comp.EndTime - _timing.CurTime;
- var audioLength = _audio.GetAudioLength(comp.SelectedSong);
- if (comp.Stage < ExpeditionStage.FinalCountdown && remaining < TimeSpan.FromSeconds(45))
- {
- comp.Stage = ExpeditionStage.FinalCountdown;
- Dirty(uid, comp);
- Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-seconds", ("duration", TimeSpan.FromSeconds(45).Seconds)));
- }
- else if (comp.Stream == null && remaining < audioLength)
- {
- var audio = _audio.PlayPvs(comp.Sound, uid);
- comp.Stream = audio?.Entity;
- _audio.SetMapAudio(audio);
- comp.Stage = ExpeditionStage.MusicCountdown;
- Dirty(uid, comp);
- Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", audioLength.Minutes)));
- }
- else if (comp.Stage < ExpeditionStage.Countdown && remaining < TimeSpan.FromMinutes(4))
- {
- comp.Stage = ExpeditionStage.Countdown;
- Dirty(uid, comp);
- Announce(uid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", TimeSpan.FromMinutes(5).Minutes)));
- }
- // Auto-FTL out any shuttles
- else if (remaining < TimeSpan.FromSeconds(_shuttle.DefaultStartupTime) + TimeSpan.FromSeconds(0.5))
- {
- var ftlTime = (float) remaining.TotalSeconds;
- if (remaining < TimeSpan.FromSeconds(_shuttle.DefaultStartupTime))
- {
- ftlTime = MathF.Max(0, (float) remaining.TotalSeconds - 0.5f);
- }
- ftlTime = MathF.Min(ftlTime, _shuttle.DefaultStartupTime);
- var shuttleQuery = AllEntityQuery<ShuttleComponent, TransformComponent>();
- if (TryComp<StationDataComponent>(comp.Station, out var data))
- {
- foreach (var member in data.Grids)
- {
- while (shuttleQuery.MoveNext(out var shuttleUid, out var shuttle, out var shuttleXform))
- {
- if (shuttleXform.MapUid != uid || HasComp<FTLComponent>(shuttleUid))
- continue;
- _shuttle.FTLToDock(shuttleUid, shuttle, member, ftlTime);
- }
- break;
- }
- }
- }
- if (remaining < TimeSpan.Zero)
- {
- QueueDel(uid);
- }
- }
- }
- }
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