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- using Content.Shared.Popups;
- using Content.Shared.Damage;
- using Content.Shared.Revenant;
- using Robust.Shared.Random;
- using Content.Shared.Tag;
- using Content.Server.Storage.Components;
- using Content.Server.Light.Components;
- using Content.Server.Ghost;
- using Robust.Shared.Physics;
- using Content.Shared.Throwing;
- using Content.Server.Storage.EntitySystems;
- using Content.Shared.Interaction;
- using Content.Shared.Item;
- using Content.Shared.Bed.Sleep;
- using System.Linq;
- using System.Numerics;
- using Content.Server.Revenant.Components;
- using Content.Shared.Physics;
- using Content.Shared.DoAfter;
- using Content.Shared.Emag.Systems;
- using Content.Shared.FixedPoint;
- using Content.Shared.Humanoid;
- using Content.Shared.Maps;
- using Content.Shared.Mobs;
- using Content.Shared.Mobs.Components;
- using Content.Shared.Mobs.Systems;
- using Content.Shared.Revenant.Components;
- using Robust.Shared.Physics.Components;
- using Robust.Shared.Utility;
- using Robust.Shared.Map.Components;
- using Content.Shared.Whitelist;
- namespace Content.Server.Revenant.EntitySystems;
- public sealed partial class RevenantSystem
- {
- [Dependency] private readonly ThrowingSystem _throwing = default!;
- [Dependency] private readonly EntityStorageSystem _entityStorage = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
- [Dependency] private readonly GhostSystem _ghost = default!;
- [Dependency] private readonly TileSystem _tile = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
- [Dependency] private readonly SharedTransformSystem _transformSystem = default!;
- [Dependency] private readonly SharedMapSystem _mapSystem = default!;
- private void InitializeAbilities()
- {
- SubscribeLocalEvent<RevenantComponent, UserActivateInWorldEvent>(OnInteract);
- SubscribeLocalEvent<RevenantComponent, SoulEvent>(OnSoulSearch);
- SubscribeLocalEvent<RevenantComponent, HarvestEvent>(OnHarvest);
- SubscribeLocalEvent<RevenantComponent, RevenantDefileActionEvent>(OnDefileAction);
- SubscribeLocalEvent<RevenantComponent, RevenantOverloadLightsActionEvent>(OnOverloadLightsAction);
- SubscribeLocalEvent<RevenantComponent, RevenantBlightActionEvent>(OnBlightAction);
- SubscribeLocalEvent<RevenantComponent, RevenantMalfunctionActionEvent>(OnMalfunctionAction);
- }
- private void OnInteract(EntityUid uid, RevenantComponent component, UserActivateInWorldEvent args)
- {
- if (args.Handled)
- return;
- if (args.Target == args.User)
- return;
- var target = args.Target;
- if (HasComp<PoweredLightComponent>(target))
- {
- args.Handled = _ghost.DoGhostBooEvent(target);
- return;
- }
- if (!HasComp<MobStateComponent>(target) || !HasComp<HumanoidAppearanceComponent>(target) || HasComp<RevenantComponent>(target))
- return;
- args.Handled = true;
- if (!TryComp<EssenceComponent>(target, out var essence) || !essence.SearchComplete)
- {
- EnsureComp<EssenceComponent>(target);
- BeginSoulSearchDoAfter(uid, target, component);
- }
- else
- {
- BeginHarvestDoAfter(uid, target, component, essence);
- }
- args.Handled = true;
- }
- private void BeginSoulSearchDoAfter(EntityUid uid, EntityUid target, RevenantComponent revenant)
- {
- var searchDoAfter = new DoAfterArgs(EntityManager, uid, revenant.SoulSearchDuration, new SoulEvent(), uid, target: target)
- {
- BreakOnMove = true,
- BreakOnDamage = true,
- DistanceThreshold = 2
- };
- if (!_doAfter.TryStartDoAfter(searchDoAfter))
- return;
- _popup.PopupEntity(Loc.GetString("revenant-soul-searching", ("target", target)), uid, uid, PopupType.Medium);
- }
- private void OnSoulSearch(EntityUid uid, RevenantComponent component, SoulEvent args)
- {
- if (args.Handled || args.Cancelled)
- return;
- if (!TryComp<EssenceComponent>(args.Args.Target, out var essence))
- return;
- essence.SearchComplete = true;
- string message;
- switch (essence.EssenceAmount)
- {
- case <= 45:
- message = "revenant-soul-yield-low";
- break;
- case >= 90:
- message = "revenant-soul-yield-high";
- break;
- default:
- message = "revenant-soul-yield-average";
- break;
- }
- _popup.PopupEntity(Loc.GetString(message, ("target", args.Args.Target)), args.Args.Target.Value, uid, PopupType.Medium);
- args.Handled = true;
- }
- private void BeginHarvestDoAfter(EntityUid uid, EntityUid target, RevenantComponent revenant, EssenceComponent essence)
- {
- if (essence.Harvested)
- {
- _popup.PopupEntity(Loc.GetString("revenant-soul-harvested"), target, uid, PopupType.SmallCaution);
- return;
- }
- if (TryComp<MobStateComponent>(target, out var mobstate) && mobstate.CurrentState == MobState.Alive && !HasComp<SleepingComponent>(target))
- {
- _popup.PopupEntity(Loc.GetString("revenant-soul-too-powerful"), target, uid);
- return;
- }
- if(_physics.GetEntitiesIntersectingBody(uid, (int) CollisionGroup.Impassable).Count > 0)
- {
- _popup.PopupEntity(Loc.GetString("revenant-in-solid"), uid, uid);
- return;
- }
- var doAfter = new DoAfterArgs(EntityManager, uid, revenant.HarvestDebuffs.X, new HarvestEvent(), uid, target: target)
- {
- DistanceThreshold = 2,
- BreakOnMove = true,
- BreakOnDamage = true,
- RequireCanInteract = false, // stuns itself
- };
- if (!_doAfter.TryStartDoAfter(doAfter))
- return;
- _appearance.SetData(uid, RevenantVisuals.Harvesting, true);
- _popup.PopupEntity(Loc.GetString("revenant-soul-begin-harvest", ("target", target)),
- target, PopupType.Large);
- TryUseAbility(uid, revenant, 0, revenant.HarvestDebuffs);
- }
- private void OnHarvest(EntityUid uid, RevenantComponent component, HarvestEvent args)
- {
- if (args.Cancelled)
- {
- _appearance.SetData(uid, RevenantVisuals.Harvesting, false);
- return;
- }
- if (args.Handled || args.Args.Target == null)
- return;
- _appearance.SetData(uid, RevenantVisuals.Harvesting, false);
- if (!TryComp<EssenceComponent>(args.Args.Target, out var essence))
- return;
- _popup.PopupEntity(Loc.GetString("revenant-soul-finish-harvest", ("target", args.Args.Target)),
- args.Args.Target.Value, PopupType.LargeCaution);
- essence.Harvested = true;
- ChangeEssenceAmount(uid, essence.EssenceAmount, component);
- _store.TryAddCurrency(new Dictionary<string, FixedPoint2>
- { {component.StolenEssenceCurrencyPrototype, essence.EssenceAmount} }, uid);
- if (!HasComp<MobStateComponent>(args.Args.Target))
- return;
- if (_mobState.IsAlive(args.Args.Target.Value) || _mobState.IsCritical(args.Args.Target.Value))
- {
- _popup.PopupEntity(Loc.GetString("revenant-max-essence-increased"), uid, uid);
- component.EssenceRegenCap += component.MaxEssenceUpgradeAmount;
- }
- //KILL THEMMMM
- if (!_mobThresholdSystem.TryGetThresholdForState(args.Args.Target.Value, MobState.Dead, out var damage))
- return;
- DamageSpecifier dspec = new();
- dspec.DamageDict.Add("Cold", damage.Value);
- _damage.TryChangeDamage(args.Args.Target, dspec, true, origin: uid);
- args.Handled = true;
- }
- private void OnDefileAction(EntityUid uid, RevenantComponent component, RevenantDefileActionEvent args)
- {
- if (args.Handled)
- return;
- if (!TryUseAbility(uid, component, component.DefileCost, component.DefileDebuffs))
- return;
- args.Handled = true;
- //var coords = Transform(uid).Coordinates;
- //var gridId = coords.GetGridUid(EntityManager);
- var xform = Transform(uid);
- if (!TryComp<MapGridComponent>(xform.GridUid, out var map))
- return;
- var tiles = _mapSystem.GetTilesIntersecting(
- xform.GridUid.Value,
- map,
- Box2.CenteredAround(_transformSystem.GetWorldPosition(xform),
- new Vector2(component.DefileRadius * 2, component.DefileRadius)))
- .ToArray();
- _random.Shuffle(tiles);
- for (var i = 0; i < component.DefileTilePryAmount; i++)
- {
- if (!tiles.TryGetValue(i, out var value))
- continue;
- _tile.PryTile(value);
- }
- var lookup = _lookup.GetEntitiesInRange(uid, component.DefileRadius, LookupFlags.Approximate | LookupFlags.Static);
- var tags = GetEntityQuery<TagComponent>();
- var entityStorage = GetEntityQuery<EntityStorageComponent>();
- var items = GetEntityQuery<ItemComponent>();
- var lights = GetEntityQuery<PoweredLightComponent>();
- foreach (var ent in lookup)
- {
- //break windows
- if (tags.HasComponent(ent) && _tag.HasTag(ent, "Window"))
- {
- //hardcoded damage specifiers til i die.
- var dspec = new DamageSpecifier();
- dspec.DamageDict.Add("Structural", 60);
- _damage.TryChangeDamage(ent, dspec, origin: uid);
- }
- if (!_random.Prob(component.DefileEffectChance))
- continue;
- //randomly opens some lockers and such.
- if (entityStorage.TryGetComponent(ent, out var entstorecomp))
- _entityStorage.OpenStorage(ent, entstorecomp);
- //chucks shit
- if (items.HasComponent(ent) &&
- TryComp<PhysicsComponent>(ent, out var phys) && phys.BodyType != BodyType.Static)
- _throwing.TryThrow(ent, _random.NextAngle().ToWorldVec());
- //flicker lights
- if (lights.HasComponent(ent))
- _ghost.DoGhostBooEvent(ent);
- }
- }
- private void OnOverloadLightsAction(EntityUid uid, RevenantComponent component, RevenantOverloadLightsActionEvent args)
- {
- if (args.Handled)
- return;
- if (!TryUseAbility(uid, component, component.OverloadCost, component.OverloadDebuffs))
- return;
- args.Handled = true;
- var xform = Transform(uid);
- var poweredLights = GetEntityQuery<PoweredLightComponent>();
- var mobState = GetEntityQuery<MobStateComponent>();
- var lookup = _lookup.GetEntitiesInRange(uid, component.OverloadRadius);
- //TODO: feels like this might be a sin and a half
- foreach (var ent in lookup)
- {
- if (!mobState.HasComponent(ent) || !_mobState.IsAlive(ent))
- continue;
- var nearbyLights = _lookup.GetEntitiesInRange(ent, component.OverloadZapRadius)
- .Where(e => poweredLights.HasComponent(e) && !HasComp<RevenantOverloadedLightsComponent>(e) &&
- _interact.InRangeUnobstructed(e, uid, -1)).ToArray();
- if (!nearbyLights.Any())
- continue;
- //get the closest light
- var allLight = nearbyLights.OrderBy(e =>
- Transform(e).Coordinates.TryDistance(EntityManager, xform.Coordinates, out var dist) ? component.OverloadZapRadius : dist);
- var comp = EnsureComp<RevenantOverloadedLightsComponent>(allLight.First());
- comp.Target = ent; //who they gon fire at?
- }
- }
- private void OnBlightAction(EntityUid uid, RevenantComponent component, RevenantBlightActionEvent args)
- {
- if (args.Handled)
- return;
- if (!TryUseAbility(uid, component, component.BlightCost, component.BlightDebuffs))
- return;
- args.Handled = true;
- // TODO: When disease refactor is in.
- }
- private void OnMalfunctionAction(EntityUid uid, RevenantComponent component, RevenantMalfunctionActionEvent args)
- {
- if (args.Handled)
- return;
- if (!TryUseAbility(uid, component, component.MalfunctionCost, component.MalfunctionDebuffs))
- return;
- args.Handled = true;
- foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MalfunctionRadius))
- {
- if (_whitelistSystem.IsWhitelistFail(component.MalfunctionWhitelist, ent) ||
- _whitelistSystem.IsBlacklistPass(component.MalfunctionBlacklist, ent))
- continue;
- var ev = new GotEmaggedEvent(uid, EmagType.Interaction | EmagType.Access);
- RaiseLocalEvent(ent, ref ev);
- }
- }
- }
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