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- using System.Threading;
- namespace Content.Server.Resist;
- [RegisterComponent]
- [Access(typeof(ResistLockerSystem))]
- public sealed partial class ResistLockerComponent : Component
- {
- /// <summary>
- /// How long will this locker take to kick open, defaults to 2 minutes
- /// </summary>
- [DataField("resistTime")]
- public float ResistTime = 120f;
- /// <summary>
- /// For quick exit if the player attempts to move while already resisting
- /// </summary>
- [ViewVariables]
- public bool IsResisting = false;
- }
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