ResearchSystem.cs 3.6 KB

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  1. using System.Diagnostics.CodeAnalysis;
  2. using System.Linq;
  3. using Content.Server.Administration.Logs;
  4. using Content.Server.Radio.EntitySystems;
  5. using Content.Shared.Access.Systems;
  6. using Content.Shared.Popups;
  7. using Content.Shared.Research.Components;
  8. using Content.Shared.Research.Systems;
  9. using JetBrains.Annotations;
  10. using Robust.Server.GameObjects;
  11. using Robust.Shared.Timing;
  12. namespace Content.Server.Research.Systems
  13. {
  14. [UsedImplicitly]
  15. public sealed partial class ResearchSystem : SharedResearchSystem
  16. {
  17. [Dependency] private readonly IAdminLogManager _adminLog = default!;
  18. [Dependency] private readonly IGameTiming _timing = default!;
  19. [Dependency] private readonly AccessReaderSystem _accessReader = default!;
  20. [Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
  21. [Dependency] private readonly SharedPopupSystem _popup = default!;
  22. [Dependency] private readonly RadioSystem _radio = default!;
  23. public override void Initialize()
  24. {
  25. base.Initialize();
  26. InitializeClient();
  27. InitializeConsole();
  28. InitializeSource();
  29. InitializeServer();
  30. SubscribeLocalEvent<TechnologyDatabaseComponent, ResearchRegistrationChangedEvent>(OnDatabaseRegistrationChanged);
  31. }
  32. /// <summary>
  33. /// Gets a server based on it's unique numeric id.
  34. /// </summary>
  35. /// <param name="id"></param>
  36. /// <param name="serverUid"></param>
  37. /// <param name="serverComponent"></param>
  38. /// <returns></returns>
  39. public bool TryGetServerById(int id, [NotNullWhen(true)] out EntityUid? serverUid, [NotNullWhen(true)] out ResearchServerComponent? serverComponent)
  40. {
  41. serverUid = null;
  42. serverComponent = null;
  43. var query = EntityQueryEnumerator<ResearchServerComponent>();
  44. while (query.MoveNext(out var uid, out var server))
  45. {
  46. if (server.Id != id)
  47. continue;
  48. serverUid = uid;
  49. serverComponent = server;
  50. return true;
  51. }
  52. return false;
  53. }
  54. /// <summary>
  55. /// Gets the names of all the servers.
  56. /// </summary>
  57. /// <returns></returns>
  58. public string[] GetServerNames()
  59. {
  60. var allServers = EntityQuery<ResearchServerComponent>(true).ToArray();
  61. var list = new string[allServers.Length];
  62. for (var i = 0; i < allServers.Length; i++)
  63. {
  64. list[i] = allServers[i].ServerName;
  65. }
  66. return list;
  67. }
  68. /// <summary>
  69. /// Gets the ids of all the servers
  70. /// </summary>
  71. /// <returns></returns>
  72. public int[] GetServerIds()
  73. {
  74. var allServers = EntityQuery<ResearchServerComponent>(true).ToArray();
  75. var list = new int[allServers.Length];
  76. for (var i = 0; i < allServers.Length; i++)
  77. {
  78. list[i] = allServers[i].Id;
  79. }
  80. return list;
  81. }
  82. public override void Update(float frameTime)
  83. {
  84. var query = EntityQueryEnumerator<ResearchServerComponent>();
  85. while (query.MoveNext(out var uid, out var server))
  86. {
  87. if (server.NextUpdateTime > _timing.CurTime)
  88. continue;
  89. server.NextUpdateTime = _timing.CurTime + server.ResearchConsoleUpdateTime;
  90. UpdateServer(uid, (int) server.ResearchConsoleUpdateTime.TotalSeconds, server);
  91. }
  92. }
  93. }
  94. }