| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327 |
- using System.Diagnostics.CodeAnalysis;
- using System.Linq;
- using System.Threading;
- using System.Threading.Tasks;
- using Content.Server.Database;
- using Content.Shared.CCVar;
- using Content.Shared.Preferences;
- using Robust.Server.Player;
- using Robust.Shared.Configuration;
- using Robust.Shared.Network;
- using Robust.Shared.Player;
- using Robust.Shared.Utility;
- namespace Content.Server.Preferences.Managers
- {
- /// <summary>
- /// Sends <see cref="MsgPreferencesAndSettings"/> before the client joins the lobby.
- /// Receives <see cref="MsgSelectCharacter"/> and <see cref="MsgUpdateCharacter"/> at any time.
- /// </summary>
- public sealed class ServerPreferencesManager : IServerPreferencesManager, IPostInjectInit
- {
- [Dependency] private readonly IServerNetManager _netManager = default!;
- [Dependency] private readonly IConfigurationManager _cfg = default!;
- [Dependency] private readonly IServerDbManager _db = default!;
- [Dependency] private readonly IPlayerManager _playerManager = default!;
- [Dependency] private readonly IDependencyCollection _dependencies = default!;
- [Dependency] private readonly ILogManager _log = default!;
- [Dependency] private readonly UserDbDataManager _userDb = default!;
- // Cache player prefs on the server so we don't need as much async hell related to them.
- private readonly Dictionary<NetUserId, PlayerPrefData> _cachedPlayerPrefs =
- new();
- private ISawmill _sawmill = default!;
- private int MaxCharacterSlots => _cfg.GetCVar(CCVars.GameMaxCharacterSlots);
- public void Init()
- {
- _netManager.RegisterNetMessage<MsgPreferencesAndSettings>();
- _netManager.RegisterNetMessage<MsgSelectCharacter>(HandleSelectCharacterMessage);
- _netManager.RegisterNetMessage<MsgUpdateCharacter>(HandleUpdateCharacterMessage);
- _netManager.RegisterNetMessage<MsgDeleteCharacter>(HandleDeleteCharacterMessage);
- _sawmill = _log.GetSawmill("prefs");
- }
- private async void HandleSelectCharacterMessage(MsgSelectCharacter message)
- {
- var index = message.SelectedCharacterIndex;
- var userId = message.MsgChannel.UserId;
- if (!_cachedPlayerPrefs.TryGetValue(userId, out var prefsData) || !prefsData.PrefsLoaded)
- {
- Logger.WarningS("prefs", $"User {userId} tried to modify preferences before they loaded.");
- return;
- }
- if (index < 0 || index >= MaxCharacterSlots)
- {
- return;
- }
- var curPrefs = prefsData.Prefs!;
- if (!curPrefs.Characters.ContainsKey(index))
- {
- // Non-existent slot.
- return;
- }
- prefsData.Prefs = new PlayerPreferences(curPrefs.Characters, index, curPrefs.AdminOOCColor);
- if (ShouldStorePrefs(message.MsgChannel.AuthType))
- {
- await _db.SaveSelectedCharacterIndexAsync(message.MsgChannel.UserId, message.SelectedCharacterIndex);
- }
- }
- private async void HandleUpdateCharacterMessage(MsgUpdateCharacter message)
- {
- var userId = message.MsgChannel.UserId;
- // ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
- if (message.Profile == null)
- _sawmill.Error($"User {userId} sent a {nameof(MsgUpdateCharacter)} with a null profile in slot {message.Slot}.");
- else
- await SetProfile(userId, message.Slot, message.Profile);
- }
- public async Task SetProfile(NetUserId userId, int slot, ICharacterProfile profile)
- {
- if (!_cachedPlayerPrefs.TryGetValue(userId, out var prefsData) || !prefsData.PrefsLoaded)
- {
- _sawmill.Error($"Tried to modify user {userId} preferences before they loaded.");
- return;
- }
- if (slot < 0 || slot >= MaxCharacterSlots)
- return;
- var curPrefs = prefsData.Prefs!;
- var session = _playerManager.GetSessionById(userId);
- profile.EnsureValid(session, _dependencies);
- var profiles = new Dictionary<int, ICharacterProfile>(curPrefs.Characters)
- {
- [slot] = profile
- };
- prefsData.Prefs = new PlayerPreferences(profiles, slot, curPrefs.AdminOOCColor);
- if (ShouldStorePrefs(session.Channel.AuthType))
- await _db.SaveCharacterSlotAsync(userId, profile, slot);
- }
- private async void HandleDeleteCharacterMessage(MsgDeleteCharacter message)
- {
- var slot = message.Slot;
- var userId = message.MsgChannel.UserId;
- if (!_cachedPlayerPrefs.TryGetValue(userId, out var prefsData) || !prefsData.PrefsLoaded)
- {
- Logger.WarningS("prefs", $"User {userId} tried to modify preferences before they loaded.");
- return;
- }
- if (slot < 0 || slot >= MaxCharacterSlots)
- {
- return;
- }
- var curPrefs = prefsData.Prefs!;
- // If they try to delete the slot they have selected then we switch to another one.
- // Of course, that's only if they HAVE another slot.
- int? nextSlot = null;
- if (curPrefs.SelectedCharacterIndex == slot)
- {
- // That ! on the end is because Rider doesn't like .NET 5.
- var (ns, profile) = curPrefs.Characters.FirstOrDefault(p => p.Key != message.Slot)!;
- if (profile == null)
- {
- // Only slot left, can't delete.
- return;
- }
- nextSlot = ns;
- }
- var arr = new Dictionary<int, ICharacterProfile>(curPrefs.Characters);
- arr.Remove(slot);
- prefsData.Prefs = new PlayerPreferences(arr, nextSlot ?? curPrefs.SelectedCharacterIndex, curPrefs.AdminOOCColor);
- if (ShouldStorePrefs(message.MsgChannel.AuthType))
- {
- if (nextSlot != null)
- {
- await _db.DeleteSlotAndSetSelectedIndex(userId, slot, nextSlot.Value);
- }
- else
- {
- await _db.SaveCharacterSlotAsync(userId, null, slot);
- }
- }
- }
- // Should only be called via UserDbDataManager.
- public async Task LoadData(ICommonSession session, CancellationToken cancel)
- {
- if (!ShouldStorePrefs(session.Channel.AuthType))
- {
- // Don't store data for guests.
- var prefsData = new PlayerPrefData
- {
- PrefsLoaded = true,
- Prefs = new PlayerPreferences(
- new[] {new KeyValuePair<int, ICharacterProfile>(0, HumanoidCharacterProfile.Random())},
- 0, Color.Transparent)
- };
- _cachedPlayerPrefs[session.UserId] = prefsData;
- }
- else
- {
- var prefsData = new PlayerPrefData();
- var loadTask = LoadPrefs();
- _cachedPlayerPrefs[session.UserId] = prefsData;
- await loadTask;
- async Task LoadPrefs()
- {
- var prefs = await GetOrCreatePreferencesAsync(session.UserId, cancel);
- prefsData.Prefs = prefs;
- }
- }
- }
- public void FinishLoad(ICommonSession session)
- {
- // This is a separate step from the actual database load.
- // Sanitizing preferences requires play time info due to loadouts.
- // And play time info is loaded concurrently from the DB with preferences.
- var prefsData = _cachedPlayerPrefs[session.UserId];
- DebugTools.Assert(prefsData.Prefs != null);
- prefsData.Prefs = SanitizePreferences(session, prefsData.Prefs, _dependencies);
- prefsData.PrefsLoaded = true;
- var msg = new MsgPreferencesAndSettings();
- msg.Preferences = prefsData.Prefs;
- msg.Settings = new GameSettings
- {
- MaxCharacterSlots = MaxCharacterSlots
- };
- _netManager.ServerSendMessage(msg, session.Channel);
- }
- public void OnClientDisconnected(ICommonSession session)
- {
- _cachedPlayerPrefs.Remove(session.UserId);
- }
- public bool HavePreferencesLoaded(ICommonSession session)
- {
- return _cachedPlayerPrefs.ContainsKey(session.UserId);
- }
- /// <summary>
- /// Tries to get the preferences from the cache
- /// </summary>
- /// <param name="userId">User Id to get preferences for</param>
- /// <param name="playerPreferences">The user preferences if true, otherwise null</param>
- /// <returns>If preferences are not null</returns>
- public bool TryGetCachedPreferences(NetUserId userId,
- [NotNullWhen(true)] out PlayerPreferences? playerPreferences)
- {
- if (_cachedPlayerPrefs.TryGetValue(userId, out var prefs))
- {
- playerPreferences = prefs.Prefs;
- return prefs.Prefs != null;
- }
- playerPreferences = null;
- return false;
- }
- /// <summary>
- /// Retrieves preferences for the given username from storage.
- /// </summary>
- public PlayerPreferences GetPreferences(NetUserId userId)
- {
- var prefs = _cachedPlayerPrefs[userId].Prefs;
- if (prefs == null)
- {
- throw new InvalidOperationException("Preferences for this player have not loaded yet.");
- }
- return prefs;
- }
- /// <summary>
- /// Retrieves preferences for the given username from storage or returns null.
- /// </summary>
- public PlayerPreferences? GetPreferencesOrNull(NetUserId? userId)
- {
- if (userId == null)
- return null;
- if (_cachedPlayerPrefs.TryGetValue(userId.Value, out var pref))
- return pref.Prefs;
- return null;
- }
- private async Task<PlayerPreferences> GetOrCreatePreferencesAsync(NetUserId userId, CancellationToken cancel)
- {
- var prefs = await _db.GetPlayerPreferencesAsync(userId, cancel);
- if (prefs is null)
- {
- return await _db.InitPrefsAsync(userId, HumanoidCharacterProfile.Random(), cancel);
- }
- return prefs;
- }
- private PlayerPreferences SanitizePreferences(ICommonSession session, PlayerPreferences prefs, IDependencyCollection collection)
- {
- // Clean up preferences in case of changes to the game,
- // such as removed jobs still being selected.
- return new PlayerPreferences(prefs.Characters.Select(p =>
- {
- return new KeyValuePair<int, ICharacterProfile>(p.Key, p.Value.Validated(session, collection));
- }), prefs.SelectedCharacterIndex, prefs.AdminOOCColor);
- }
- public IEnumerable<KeyValuePair<NetUserId, ICharacterProfile>> GetSelectedProfilesForPlayers(
- List<NetUserId> usernames)
- {
- return usernames
- .Select(p => (_cachedPlayerPrefs[p].Prefs, p))
- .Where(p => p.Prefs != null)
- .Select(p => new KeyValuePair<NetUserId, ICharacterProfile>(p.p, p.Prefs!.SelectedCharacter));
- }
- internal static bool ShouldStorePrefs(LoginType loginType)
- {
- return loginType.HasStaticUserId();
- }
- private sealed class PlayerPrefData
- {
- public bool PrefsLoaded;
- public PlayerPreferences? Prefs;
- }
- void IPostInjectInit.PostInject()
- {
- _userDb.AddOnLoadPlayer(LoadData);
- _userDb.AddOnFinishLoad(FinishLoad);
- _userDb.AddOnPlayerDisconnect(OnClientDisconnected);
- }
- }
- }
|