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- using Robust.Shared.Audio;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
- namespace Content.Server.PowerSink
- {
- /// <summary>
- /// Absorbs power up to its capacity when anchored then explodes.
- /// </summary>
- [RegisterComponent, AutoGenerateComponentPause]
- public sealed partial class PowerSinkComponent : Component
- {
- /// <summary>
- /// When the power sink is nearing its explosion, warn the crew so they can look for it
- /// (if they're not already).
- /// </summary>
- [DataField("sentImminentExplosionWarning")]
- [ViewVariables(VVAccess.ReadWrite)]
- public bool SentImminentExplosionWarningMessage = false;
- /// <summary>
- /// If explosion has been triggered, time at which to explode.
- /// </summary>
- [DataField("explosionTime", customTypeSerializer:typeof(TimeOffsetSerializer))]
- [AutoPausedField]
- public System.TimeSpan? ExplosionTime = null;
- /// <summary>
- /// The highest sound warning threshold that has been hit (plays sfx occasionally as explosion nears)
- /// </summary>
- [DataField("highestWarningSoundThreshold")]
- [ViewVariables(VVAccess.ReadWrite)]
- public float HighestWarningSoundThreshold = 0f;
- [DataField("chargeFireSound")]
- public SoundSpecifier ChargeFireSound = new SoundPathSpecifier("/Audio/Effects/PowerSink/charge_fire.ogg");
- [DataField("electricSound")] public SoundSpecifier ElectricSound =
- new SoundPathSpecifier("/Audio/Effects/PowerSink/electric.ogg")
- {
- Params = AudioParams.Default
- .WithVolume(15f) // audible even behind walls
- .WithRolloffFactor(10)
- };
- }
- }
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