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- using Content.Server.Power.NodeGroups;
- using Content.Shared.APC;
- using Robust.Shared.Audio;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
- namespace Content.Server.Power.Components;
- [RegisterComponent]
- public sealed partial class ApcComponent : BaseApcNetComponent
- {
- [DataField("onReceiveMessageSound")]
- public SoundSpecifier OnReceiveMessageSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
- public ApcChargeState LastChargeState;
- public TimeSpan? LastChargeStateTime;
- public ApcExternalPowerState LastExternalState;
- /// <summary>
- /// Time the ui was last updated automatically.
- /// Done after every <see cref="VisualsChangeDelay"/> to show the latest load.
- /// If charge state changes it will be instantly updated.
- /// </summary>
- public TimeSpan LastUiUpdate;
- [DataField("enabled")]
- public bool MainBreakerEnabled = true;
- /// <summary>
- /// APC state needs to always be updated after first processing tick.
- /// </summary>
- public bool NeedStateUpdate;
- public const float HighPowerThreshold = 0.9f;
- public static TimeSpan VisualsChangeDelay = TimeSpan.FromSeconds(1);
- // TODO ECS power a little better!
- // End the suffering
- protected override void AddSelfToNet(IApcNet apcNet)
- {
- apcNet.AddApc(Owner, this);
- }
- protected override void RemoveSelfFromNet(IApcNet apcNet)
- {
- apcNet.RemoveApc(Owner, this);
- }
- }
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