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- using Content.Server.Actions;
- using Content.Server.Humanoid;
- using Content.Server.Inventory;
- using Content.Server.Mind.Commands;
- using Content.Server.Polymorph.Components;
- using Content.Shared.Actions;
- using Content.Shared.Buckle;
- using Content.Shared.Damage;
- using Content.Shared.Destructible;
- using Content.Shared.Hands.EntitySystems;
- using Content.Shared.IdentityManagement;
- using Content.Shared.Mind;
- using Content.Shared.Mobs.Components;
- using Content.Shared.Mobs.Systems;
- using Content.Shared.Nutrition;
- using Content.Shared.Polymorph;
- using Content.Shared.Popups;
- using Robust.Server.Audio;
- using Robust.Server.Containers;
- using Robust.Server.GameObjects;
- using Robust.Shared.Map;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Timing;
- using Robust.Shared.Utility;
- namespace Content.Server.Polymorph.Systems;
- public sealed partial class PolymorphSystem : EntitySystem
- {
- [Dependency] private readonly IComponentFactory _compFact = default!;
- [Dependency] private readonly IMapManager _mapManager = default!;
- [Dependency] private readonly IPrototypeManager _proto = default!;
- [Dependency] private readonly IGameTiming _gameTiming = default!;
- [Dependency] private readonly ActionsSystem _actions = default!;
- [Dependency] private readonly AudioSystem _audio = default!;
- [Dependency] private readonly SharedBuckleSystem _buckle = default!;
- [Dependency] private readonly ContainerSystem _container = default!;
- [Dependency] private readonly DamageableSystem _damageable = default!;
- [Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
- [Dependency] private readonly MobStateSystem _mobState = default!;
- [Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
- [Dependency] private readonly ServerInventorySystem _inventory = default!;
- [Dependency] private readonly SharedHandsSystem _hands = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
- [Dependency] private readonly TransformSystem _transform = default!;
- [Dependency] private readonly SharedMindSystem _mindSystem = default!;
- [Dependency] private readonly MetaDataSystem _metaData = default!;
- private const string RevertPolymorphId = "ActionRevertPolymorph";
- public override void Initialize()
- {
- SubscribeLocalEvent<PolymorphableComponent, ComponentStartup>(OnComponentStartup);
- SubscribeLocalEvent<PolymorphedEntityComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<PolymorphableComponent, PolymorphActionEvent>(OnPolymorphActionEvent);
- SubscribeLocalEvent<PolymorphedEntityComponent, RevertPolymorphActionEvent>(OnRevertPolymorphActionEvent);
- SubscribeLocalEvent<PolymorphedEntityComponent, BeforeFullyEatenEvent>(OnBeforeFullyEaten);
- SubscribeLocalEvent<PolymorphedEntityComponent, BeforeFullySlicedEvent>(OnBeforeFullySliced);
- SubscribeLocalEvent<PolymorphedEntityComponent, DestructionEventArgs>(OnDestruction);
- InitializeMap();
- InitializeTrigger();
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var query = EntityQueryEnumerator<PolymorphedEntityComponent>();
- while (query.MoveNext(out var uid, out var comp))
- {
- comp.Time += frameTime;
- if (comp.Configuration.Duration != null && comp.Time >= comp.Configuration.Duration)
- {
- Revert((uid, comp));
- continue;
- }
- if (!TryComp<MobStateComponent>(uid, out var mob))
- continue;
- if (comp.Configuration.RevertOnDeath && _mobState.IsDead(uid, mob) ||
- comp.Configuration.RevertOnCrit && _mobState.IsIncapacitated(uid, mob))
- {
- Revert((uid, comp));
- }
- }
- UpdateTrigger();
- }
- private void OnComponentStartup(Entity<PolymorphableComponent> ent, ref ComponentStartup args)
- {
- if (ent.Comp.InnatePolymorphs != null)
- {
- foreach (var morph in ent.Comp.InnatePolymorphs)
- {
- CreatePolymorphAction(morph, ent);
- }
- }
- }
- private void OnMapInit(Entity<PolymorphedEntityComponent> ent, ref MapInitEvent args)
- {
- var (uid, component) = ent;
- if (component.Configuration.Forced)
- return;
- if (_actions.AddAction(uid, ref component.Action, out var action, RevertPolymorphId))
- {
- action.EntityIcon = component.Parent;
- action.UseDelay = TimeSpan.FromSeconds(component.Configuration.Delay);
- }
- }
- private void OnPolymorphActionEvent(Entity<PolymorphableComponent> ent, ref PolymorphActionEvent args)
- {
- if (!_proto.TryIndex(args.ProtoId, out var prototype) || args.Handled)
- return;
- PolymorphEntity(ent, prototype.Configuration);
- args.Handled = true;
- }
- private void OnRevertPolymorphActionEvent(Entity<PolymorphedEntityComponent> ent,
- ref RevertPolymorphActionEvent args)
- {
- Revert((ent, ent));
- }
- private void OnBeforeFullyEaten(Entity<PolymorphedEntityComponent> ent, ref BeforeFullyEatenEvent args)
- {
- var (_, comp) = ent;
- if (comp.Configuration.RevertOnEat)
- {
- args.Cancel();
- Revert((ent, ent));
- }
- }
- private void OnBeforeFullySliced(Entity<PolymorphedEntityComponent> ent, ref BeforeFullySlicedEvent args)
- {
- var (_, comp) = ent;
- if (comp.Configuration.RevertOnEat)
- {
- args.Cancel();
- Revert((ent, ent));
- }
- }
- /// <summary>
- /// It is possible to be polymorphed into an entity that can't "die", but is instead
- /// destroyed. This handler ensures that destruction is treated like death.
- /// </summary>
- private void OnDestruction(Entity<PolymorphedEntityComponent> ent, ref DestructionEventArgs args)
- {
- if (ent.Comp.Configuration.RevertOnDeath)
- {
- Revert((ent, ent));
- }
- }
- /// <summary>
- /// Polymorphs the target entity into the specific polymorph prototype
- /// </summary>
- /// <param name="uid">The entity that will be transformed</param>
- /// <param name="protoId">The id of the polymorph prototype</param>
- public EntityUid? PolymorphEntity(EntityUid uid, ProtoId<PolymorphPrototype> protoId)
- {
- var config = _proto.Index(protoId).Configuration;
- return PolymorphEntity(uid, config);
- }
- /// <summary>
- /// Polymorphs the target entity into another
- /// </summary>
- /// <param name="uid">The entity that will be transformed</param>
- /// <param name="configuration">Polymorph data</param>
- /// <returns></returns>
- public EntityUid? PolymorphEntity(EntityUid uid, PolymorphConfiguration configuration)
- {
- // if it's already morphed, don't allow it again with this condition active.
- if (!configuration.AllowRepeatedMorphs && HasComp<PolymorphedEntityComponent>(uid))
- return null;
- // If this polymorph has a cooldown, check if that amount of time has passed since the
- // last polymorph ended.
- if (TryComp<PolymorphableComponent>(uid, out var polymorphableComponent) &&
- polymorphableComponent.LastPolymorphEnd != null &&
- _gameTiming.CurTime < polymorphableComponent.LastPolymorphEnd + configuration.Cooldown)
- return null;
- // mostly just for vehicles
- _buckle.TryUnbuckle(uid, uid, true);
- var targetTransformComp = Transform(uid);
- if (configuration.PolymorphSound != null)
- _audio.PlayPvs(configuration.PolymorphSound, targetTransformComp.Coordinates);
- var child = Spawn(configuration.Entity, _transform.GetMapCoordinates(uid, targetTransformComp), rotation: _transform.GetWorldRotation(uid));
- if (configuration.PolymorphPopup != null)
- _popup.PopupEntity(Loc.GetString(configuration.PolymorphPopup,
- ("parent", Identity.Entity(uid, EntityManager)),
- ("child", Identity.Entity(child, EntityManager))),
- child);
- MakeSentientCommand.MakeSentient(child, EntityManager);
- var polymorphedComp = _compFact.GetComponent<PolymorphedEntityComponent>();
- polymorphedComp.Parent = uid;
- polymorphedComp.Configuration = configuration;
- AddComp(child, polymorphedComp);
- var childXform = Transform(child);
- _transform.SetLocalRotation(child, targetTransformComp.LocalRotation, childXform);
- if (_container.TryGetContainingContainer((uid, targetTransformComp, null), out var cont))
- _container.Insert(child, cont);
- //Transfers all damage from the original to the new one
- if (configuration.TransferDamage &&
- TryComp<DamageableComponent>(child, out var damageParent) &&
- _mobThreshold.GetScaledDamage(uid, child, out var damage) &&
- damage != null)
- {
- _damageable.SetDamage(child, damageParent, damage);
- }
- if (configuration.Inventory == PolymorphInventoryChange.Transfer)
- {
- _inventory.TransferEntityInventories(uid, child);
- foreach (var hand in _hands.EnumerateHeld(uid))
- {
- _hands.TryDrop(uid, hand, checkActionBlocker: false);
- _hands.TryPickupAnyHand(child, hand);
- }
- }
- else if (configuration.Inventory == PolymorphInventoryChange.Drop)
- {
- if (_inventory.TryGetContainerSlotEnumerator(uid, out var enumerator))
- {
- while (enumerator.MoveNext(out var slot))
- {
- _inventory.TryUnequip(uid, slot.ID, true, true);
- }
- }
- foreach (var held in _hands.EnumerateHeld(uid))
- {
- _hands.TryDrop(uid, held);
- }
- }
- if (configuration.TransferName && TryComp(uid, out MetaDataComponent? targetMeta))
- _metaData.SetEntityName(child, targetMeta.EntityName);
- if (configuration.TransferHumanoidAppearance)
- {
- _humanoid.CloneAppearance(uid, child);
- }
- if (_mindSystem.TryGetMind(uid, out var mindId, out var mind))
- _mindSystem.TransferTo(mindId, child, mind: mind);
- //Ensures a map to banish the entity to
- EnsurePausedMap();
- if (PausedMap != null)
- _transform.SetParent(uid, targetTransformComp, PausedMap.Value);
- // Raise an event to inform anything that wants to know about the entity swap
- var ev = new PolymorphedEvent(uid, child, false);
- RaiseLocalEvent(uid, ref ev);
- return child;
- }
- /// <summary>
- /// Reverts a polymorphed entity back into its original form
- /// </summary>
- /// <param name="uid">The entityuid of the entity being reverted</param>
- /// <param name="component"></param>
- public EntityUid? Revert(Entity<PolymorphedEntityComponent?> ent)
- {
- var (uid, component) = ent;
- if (!Resolve(ent, ref component))
- return null;
- if (Deleted(uid))
- return null;
- var parent = component.Parent;
- if (Deleted(parent))
- return null;
- var uidXform = Transform(uid);
- var parentXform = Transform(parent);
- if (component.Configuration.ExitPolymorphSound != null)
- _audio.PlayPvs(component.Configuration.ExitPolymorphSound, uidXform.Coordinates);
- _transform.SetParent(parent, parentXform, uidXform.ParentUid);
- _transform.SetCoordinates(parent, parentXform, uidXform.Coordinates, uidXform.LocalRotation);
- if (component.Configuration.TransferDamage &&
- TryComp<DamageableComponent>(parent, out var damageParent) &&
- _mobThreshold.GetScaledDamage(uid, parent, out var damage) &&
- damage != null)
- {
- _damageable.SetDamage(parent, damageParent, damage);
- }
- if (component.Configuration.Inventory == PolymorphInventoryChange.Transfer)
- {
- _inventory.TransferEntityInventories(uid, parent);
- foreach (var held in _hands.EnumerateHeld(uid))
- {
- _hands.TryDrop(uid, held);
- _hands.TryPickupAnyHand(parent, held, checkActionBlocker: false);
- }
- }
- else if (component.Configuration.Inventory == PolymorphInventoryChange.Drop)
- {
- if (_inventory.TryGetContainerSlotEnumerator(uid, out var enumerator))
- {
- while (enumerator.MoveNext(out var slot))
- {
- _inventory.TryUnequip(uid, slot.ID);
- }
- }
- foreach (var held in _hands.EnumerateHeld(uid))
- {
- _hands.TryDrop(uid, held);
- }
- }
- if (_mindSystem.TryGetMind(uid, out var mindId, out var mind))
- _mindSystem.TransferTo(mindId, parent, mind: mind);
- if (TryComp<PolymorphableComponent>(parent, out var polymorphableComponent))
- polymorphableComponent.LastPolymorphEnd = _gameTiming.CurTime;
- // if an item polymorph was picked up, put it back down after reverting
- _transform.AttachToGridOrMap(parent, parentXform);
- // Raise an event to inform anything that wants to know about the entity swap
- var ev = new PolymorphedEvent(uid, parent, true);
- RaiseLocalEvent(uid, ref ev);
- if (component.Configuration.ExitPolymorphPopup != null)
- _popup.PopupEntity(Loc.GetString(component.Configuration.ExitPolymorphPopup,
- ("parent", Identity.Entity(uid, EntityManager)),
- ("child", Identity.Entity(parent, EntityManager))),
- parent);
- QueueDel(uid);
- return parent;
- }
- /// <summary>
- /// Creates a sidebar action for an entity to be able to polymorph at will
- /// </summary>
- /// <param name="id">The string of the id of the polymorph action</param>
- /// <param name="target">The entity that will be gaining the action</param>
- public void CreatePolymorphAction(ProtoId<PolymorphPrototype> id, Entity<PolymorphableComponent> target)
- {
- target.Comp.PolymorphActions ??= new();
- if (target.Comp.PolymorphActions.ContainsKey(id))
- return;
- if (!_proto.TryIndex(id, out var polyProto))
- return;
- var entProto = _proto.Index(polyProto.Configuration.Entity);
- EntityUid? actionId = default!;
- if (!_actions.AddAction(target, ref actionId, RevertPolymorphId, target))
- return;
- target.Comp.PolymorphActions.Add(id, actionId.Value);
- var metaDataCache = MetaData(actionId.Value);
- _metaData.SetEntityName(actionId.Value, Loc.GetString("polymorph-self-action-name", ("target", entProto.Name)), metaDataCache);
- _metaData.SetEntityDescription(actionId.Value, Loc.GetString("polymorph-self-action-description", ("target", entProto.Name)), metaDataCache);
- if (!_actions.TryGetActionData(actionId, out var baseAction))
- return;
- baseAction.Icon = new SpriteSpecifier.EntityPrototype(polyProto.Configuration.Entity);
- if (baseAction is InstantActionComponent action)
- action.Event = new PolymorphActionEvent(id);
- }
- public void RemovePolymorphAction(ProtoId<PolymorphPrototype> id, Entity<PolymorphableComponent> target)
- {
- if (target.Comp.PolymorphActions == null)
- return;
- if (target.Comp.PolymorphActions.TryGetValue(id, out var val))
- _actions.RemoveAction(target, val);
- }
- }
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