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- using Content.Shared.Polymorph;
- using Content.Server.Polymorph.Components;
- using Content.Server.Explosion.EntitySystems;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Polymorph.Systems;
- public sealed partial class PolymorphSystem
- {
- /// <summary>
- /// Need to do this so we don't get a collection enumeration error in physics by polymorphing
- /// an entity we're colliding with in case of TriggerOnCollide.
- /// Also makes sure other trigger effects don't activate in nullspace after we have polymorphed.
- /// </summary>
- private Queue<(EntityUid Ent, ProtoId<PolymorphPrototype> Polymorph)> _queuedPolymorphUpdates = new();
- private void InitializeTrigger()
- {
- SubscribeLocalEvent<PolymorphOnTriggerComponent, TriggerEvent>(OnTrigger);
- }
- private void OnTrigger(Entity<PolymorphOnTriggerComponent> ent, ref TriggerEvent args)
- {
- if (args.User == null)
- return;
- _queuedPolymorphUpdates.Enqueue((args.User.Value, ent.Comp.Polymorph));
- args.Handled = true;
- }
- public void UpdateTrigger()
- {
- while (_queuedPolymorphUpdates.TryDequeue(out var data))
- {
- if (TerminatingOrDeleted(data.Item1))
- continue;
- PolymorphEntity(data.Item1, data.Item2);
- }
- }
- }
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