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- using Content.Server.Polymorph.Systems;
- using Content.Shared.Polymorph;
- namespace Content.Server.Polymorph.Components;
- [RegisterComponent]
- [Access(typeof(PolymorphSystem))]
- public sealed partial class PolymorphedEntityComponent : Component
- {
- /// <summary>
- /// The polymorph prototype, used to track various information
- /// about the polymorph
- /// </summary>
- [DataField(required: true)]
- public PolymorphConfiguration Configuration = new();
- /// <summary>
- /// The original entity that the player will revert back into
- /// </summary>
- [DataField(required: true)]
- public EntityUid Parent;
- /// <summary>
- /// The amount of time that has passed since the entity was created
- /// used for tracking the duration
- /// </summary>
- [DataField]
- public float Time;
- [DataField]
- public EntityUid? Action;
- }
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