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- using Content.Server.Explosion.EntitySystems;
- using Content.Server.Pointing.Components;
- using Content.Shared.Pointing.Components;
- using JetBrains.Annotations;
- using Robust.Shared.Random;
- namespace Content.Server.Pointing.EntitySystems
- {
- [UsedImplicitly]
- internal sealed class RoguePointingSystem : EntitySystem
- {
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly ExplosionSystem _explosion = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly SharedTransformSystem _transformSystem = default!;
- private EntityUid? RandomNearbyPlayer(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null)
- {
- if (!Resolve(uid, ref component, ref transform))
- return null;
- var targets = new List<Entity<PointingArrowAngeringComponent>>();
- var query = EntityQueryEnumerator<PointingArrowAngeringComponent>();
- while (query.MoveNext(out var angeringUid, out var angeringComp))
- {
- targets.Add((angeringUid, angeringComp));
- }
- if (targets.Count == 0)
- return null;
- var angering = _random.Pick(targets);
- angering.Comp.RemainingAnger -= 1;
- if (angering.Comp.RemainingAnger <= 0)
- RemComp<PointingArrowAngeringComponent>(uid);
- return angering.Owner;
- }
- private void UpdateAppearance(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null, AppearanceComponent? appearance = null)
- {
- if (!Resolve(uid, ref component, ref transform, ref appearance) || component.Chasing == null)
- return;
- _appearance.SetData(uid, RoguePointingArrowVisuals.Rotation, transform.LocalRotation.Degrees, appearance);
- }
- public void SetTarget(EntityUid arrow, EntityUid target, RoguePointingArrowComponent? component = null)
- {
- if (!Resolve(arrow, ref component))
- throw new ArgumentException("Input was not a rogue pointing arrow!", nameof(arrow));
- component.Chasing = target;
- }
- public override void Update(float frameTime)
- {
- var query = EntityQueryEnumerator<RoguePointingArrowComponent, TransformComponent>();
- while (query.MoveNext(out var uid, out var component, out var transform))
- {
- component.Chasing ??= RandomNearbyPlayer(uid, component, transform);
- if (component.Chasing is not {Valid: true} chasing || Deleted(chasing))
- {
- EntityManager.QueueDeleteEntity(uid);
- continue;
- }
- component.TurningDelay -= frameTime;
- var (transformPos, transformRot) = _transformSystem.GetWorldPositionRotation(transform);
- if (component.TurningDelay > 0)
- {
- var difference = _transformSystem.GetWorldPosition(chasing) - transformPos;
- var angle = difference.ToAngle();
- var adjusted = angle.Degrees + 90;
- var newAngle = Angle.FromDegrees(adjusted);
- _transformSystem.SetWorldRotation(transform, newAngle);
- UpdateAppearance(uid, component, transform);
- continue;
- }
- _transformSystem.SetWorldRotation(transform, transformRot + Angle.FromDegrees(20));
- UpdateAppearance(uid, component, transform);
- var toChased = _transformSystem.GetWorldPosition(chasing) - transformPos;
- _transformSystem.SetWorldPosition((uid, transform), transformPos + (toChased * frameTime * component.ChasingSpeed));
- component.ChasingTime -= frameTime;
- if (component.ChasingTime > 0)
- {
- continue;
- }
- _explosion.QueueExplosion(uid, ExplosionSystem.DefaultExplosionPrototypeId, 50, 3, 10);
- EntityManager.QueueDeleteEntity(uid);
- }
- }
- }
- }
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