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- using Content.Server.ParticleAccelerator.Components;
- using Content.Server.ParticleAccelerator.EntitySystems;
- using Content.Server.Wires;
- using Content.Shared.Singularity.Components;
- using Content.Shared.Wires;
- using Robust.Shared.Player;
- namespace Content.Server.ParticleAccelerator.Wires;
- public sealed partial class ParticleAcceleratorPowerWireAction : ComponentWireAction<ParticleAcceleratorControlBoxComponent>
- {
- public override string Name { get; set; } = "wire-name-pa-power";
- public override Color Color { get; set; } = Color.Yellow;
- public override object StatusKey { get; } = ParticleAcceleratorWireStatus.Power;
- public override StatusLightState? GetLightState(Wire wire, ParticleAcceleratorControlBoxComponent component)
- {
- if (!component.CanBeEnabled)
- return StatusLightState.Off;
- return component.Enabled ? StatusLightState.On : StatusLightState.BlinkingSlow;
- }
- public override bool Cut(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
- {
- var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
- controller.CanBeEnabled = false;
- paSystem.SwitchOff(wire.Owner, user, controller);
- return true;
- }
- public override bool Mend(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
- {
- controller.CanBeEnabled = true;
- return true;
- }
- public override void Pulse(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
- {
- var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
- if (controller.Enabled)
- paSystem.SwitchOff(wire.Owner, user, controller);
- else if (controller.Assembled)
- paSystem.SwitchOn(wire.Owner, user, controller);
- }
- }
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