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- using Content.Shared.Objectives.Components;
- using Content.Shared.Roles.Jobs;
- namespace Content.Server.Objectives.Systems;
- /// <summary>
- /// Handles checking the job blacklist for this objective.
- /// </summary>
- public sealed class NotJobRequirementSystem : EntitySystem
- {
- [Dependency] private readonly SharedJobSystem _jobs = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<NotJobRequirementComponent, RequirementCheckEvent>(OnCheck);
- }
- private void OnCheck(EntityUid uid, NotJobRequirementComponent comp, ref RequirementCheckEvent args)
- {
- if (args.Cancelled)
- return;
- _jobs.MindTryGetJob(args.MindId, out var proto);
- // if player has no job then don't care
- if (proto is not null && proto.ID == comp.Job)
- args.Cancelled = true;
- }
- }
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