| 1234567891011121314151617181920212223242526272829 |
- using Content.Server.GameTicking.Rules;
- using Content.Server.Objectives.Components;
- using Content.Shared.Objectives.Components;
- namespace Content.Server.Objectives.Systems;
- /// <summary>
- /// Handles requiring multiple traitors being alive for the objective to be given.
- /// </summary>
- public sealed class MultipleTraitorsRequirementSystem : EntitySystem
- {
- [Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<MultipleTraitorsRequirementComponent, RequirementCheckEvent>(OnCheck);
- }
- private void OnCheck(EntityUid uid, MultipleTraitorsRequirementComponent comp, ref RequirementCheckEvent args)
- {
- if (args.Cancelled)
- return;
- if (_traitorRule.GetOtherTraitorMindsAliveAndConnected(args.Mind).Count < comp.Traitors)
- args.Cancelled = true;
- }
- }
|