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SurviveConditionComponent.cs 324 B

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  1. using Content.Server.Objectives.Systems;
  2. namespace Content.Server.Objectives.Components;
  3. /// <summary>
  4. /// Just requires that the player is not dead, ignores evac and what not.
  5. /// </summary>
  6. [RegisterComponent, Access(typeof(SurviveConditionSystem))]
  7. public sealed partial class SurviveConditionComponent : Component
  8. {
  9. }