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- using Content.Server.Ninja.Systems;
- using Content.Server.Objectives.Systems;
- namespace Content.Server.Objectives.Components;
- /// <summary>
- /// Requires that the player is a ninja and blew up their spider charge at its target location.
- /// </summary>
- [RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SpiderChargeSystem), typeof(SpaceNinjaSystem))]
- public sealed partial class SpiderChargeConditionComponent : Component
- {
- /// <summary>
- /// Warp point that the spider charge has to target
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public EntityUid? Target;
- }
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