SpiderChargeConditionComponent.cs 614 B

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  1. using Content.Server.Ninja.Systems;
  2. using Content.Server.Objectives.Systems;
  3. namespace Content.Server.Objectives.Components;
  4. /// <summary>
  5. /// Requires that the player is a ninja and blew up their spider charge at its target location.
  6. /// </summary>
  7. [RegisterComponent, Access(typeof(NinjaConditionsSystem), typeof(SpiderChargeSystem), typeof(SpaceNinjaSystem))]
  8. public sealed partial class SpiderChargeConditionComponent : Component
  9. {
  10. /// <summary>
  11. /// Warp point that the spider charge has to target
  12. /// </summary>
  13. [DataField, ViewVariables(VVAccess.ReadWrite)]
  14. public EntityUid? Target;
  15. }