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RoleRequirementComponent.cs 498 B

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  1. using Content.Server.Objectives.Systems;
  2. using Content.Shared.Whitelist;
  3. namespace Content.Server.Objectives.Components;
  4. /// <summary>
  5. /// Requires that the player's mind matches a whitelist.
  6. /// Typical use is checking for (antagonist) roles.
  7. /// </summary>
  8. [RegisterComponent, Access(typeof(RoleRequirementSystem))]
  9. public sealed partial class RoleRequirementComponent : Component
  10. {
  11. [DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
  12. public EntityWhitelist Roles = new();
  13. }