HijackShuttleConditionComponent.cs 399 B

1234567891011
  1. using Content.Server.Objectives.Systems;
  2. namespace Content.Server.Objectives.Components;
  3. /// <summary>
  4. /// Objective condition that requires the player to leave station of escape shuttle with only antags on board or handcuffed humanoids
  5. /// </summary>
  6. [RegisterComponent, Access(typeof(HijackShuttleConditionSystem))]
  7. public sealed partial class HijackShuttleConditionComponent : Component
  8. {
  9. }